Total War: WARHAMMER III

Total War: WARHAMMER III

73 ratings
Build Siege Equipment Outside Gates and Forts
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
664.930 KB
2 Mar, 2023 @ 6:59pm
9 Sep @ 4:12am
16 Change Notes ( view )

Subscribe to download
Build Siege Equipment Outside Gates and Forts

Description
Currently, you cannot build siege engines or battering rams in fort/gate battles despite the forts possessing walls and gates. This mod allows you to build siege engines outside forts and gates again. Mod was made for a friend, but I can see how unintuitive the vanilla game makes this mechanic (especially considering you can still build siege equipment outside the Great Bastion) so I've decided to post this here.

- Should be compatible with most mods and save files.
16 Comments
MechyFox  [author] 30 Apr @ 9:03pm 
Hey, sorry about the wait. College has been kicking my butt and for some reason Steam didn't give me the notifs. I've since re-updated the mod and I was able to load a Karl Franz campaign on my end. Lemme know if there are any more issues!
CCLindalen 27 Mar @ 3:55pm 
No longer crashes on splash after hotfix 6.1.1.
Wizzard 26 Mar @ 11:12pm 
This mod was "updated" and marked compatible, but is broken. I had to spend a whole hour figuring out which mod it was that was that was crashing my game on startup.
CCLindalen 25 Mar @ 8:11pm 
Getting CTD during intro splash on 6.1 even after todays mod update.
Tested with clean mod install (full deactivate/unsub/resub/redownload/activate) and no other mods loaded.
dinovart 24 Feb @ 6:20am 
Somehow siege equipment work by this mod in custom battles, too. Maybe mod authors have explanation how they achieved it :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3425174065
MechyFox  [author] 23 Feb @ 8:10pm 
I'm not exactly sure how that could be implemented. As of right now, I know that all of the siege maps are tied to settlement location on the campaign map rather than the name of the actual map (which would be used in custom battle). If anybody else has any insights, lmk.
dinovart 20 Feb @ 4:50am 
I hope this mod could be changed to work in custom battles, too. In vanilla game regardless of mod active siege towers disappear upon battle start, while rams remain. For example, eagle gates siege.
Pimpin Pippin 11 Jun, 2024 @ 8:14am 
thanks!
Solaire 21 Nov, 2023 @ 7:08pm 
I can't believe I never found this til now, thank you. Even with the reasoning stated, that is the most braindead response they could've done.
Guts 17 Oct, 2023 @ 8:34am 
Huh? You don't fancy the idea of just walking up to the most defensible settlements in the game?