Total War: WARHAMMER III

Total War: WARHAMMER III

432 ratings
Garrison Rework
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Tags: mod
File Size
Posted
Updated
1.846 MB
7 Jan, 2023 @ 10:11am
25 Mar @ 10:28pm
19 Change Notes ( view )

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Garrison Rework

Description
The mod changes the garrisons to make them stronger, more diverse, and more suitable for settlement battles. Main changes:
  • The garrisons of settlements and defense buildings have become stronger, for some races significantly, but balanced among themselves (don't judge harshly)
  • A variety of units were used, including from DLCs.
  • Added heroes, including mages, on mounts.
  • The major settlements of demons (Khorne, Tzeentch and Slaanesh), which have two variants, have different garrisons. The defensive buildings of the Cathay (Yin and Yang) are also different.
  • Forts and gates have a full garrison of up to 20 units at the level of the major settlements with defensive buildings.
  • Capitals for the respective races (Altdorf for the Empire and vampires, Nagarond for dark and high elves) have a slightly better garrison.
  • Outposts (Warriors of Chaos and Wood Elves) have become stronger .
  • Outposts from faction alliances also have stronger units.
Important information
  • Not all garrisons are shown in the pictures
  • Compatible with game saves. Garrisons should be updated the next turn.
  • Must be compatible with all mods that do not change garrisons and types of battles for the settlement.
  • Must be compatible with mods that add new buildings. If there is any incompatibility, it is likely to manifest itself in the form of doubling, changing or disappearing some units for the respective settlement, which is not something critical.

322 Comments
dbohn01 18 hours ago 
Mod does seem to work for me as well, but does it need an update with all of the new content? I do notice with High Elves, the Sister archer Hero does launch with a male prince voice. Other than that, thanks so much for the fun, helpful mod!
Don Cool 26 Aug @ 11:10am 
It just needs to be up to date on the mod page, it says it´s outdated. But that´s minor stuff.
Kairos  [author] 26 Aug @ 10:10am 
Mod works well for me
DeathNote 26 Aug @ 2:21am 
Does the mod need an update?
Lenno 14 Aug @ 11:47am 
hey my frost witches in garrison doesnt have spells. only patriarch have his skill
Kairos  [author] 19 Jul @ 5:37am 
This should be the case if you build a defense building in a minor settlement. You can get even more units if you have some additional building with a garrison, such as a landmark or outpost. But there can be no more than 20 units in the garrison. What exactly units are added in this mod you can see on the pictures in the description.
Kingpanther7 18 Jul @ 8:34pm 
hey currently playing the mod as khorne (skarbrand) is he capped at only 17 units for minor settlements?
Kairos  [author] 29 Jun @ 12:10am 
I was planning to make a mod like this and a few others. But I don't know when I will do it and I can't promise the realization of it at all.
Eliphas 27 Jun @ 7:33am 
do you have plans on making some sort of compatability mod/patch with the "Tier 4 Minor Settlements" mod? Great mod btw
OHM 16 Jun @ 11:52am 
Well, I can say that this adds another level of difficulty. Settlements are more challenging to attack, even the AI don't just steam roll over garrisons especially with a Lord's army is also present.