Total War: WARHAMMER III

Total War: WARHAMMER III

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Garrison Rework
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Tags: mod
File Size
Posted
Updated
1.846 MB
7 Jan, 2023 @ 10:11am
25 Mar @ 10:28pm
19 Change Notes ( view )

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Garrison Rework

Description
The mod changes the garrisons to make them stronger, more diverse, and more suitable for settlement battles. Main changes:
  • The garrisons of settlements and defense buildings have become stronger, for some races significantly, but balanced among themselves (don't judge harshly)
  • A variety of units were used, including from DLCs.
  • Added heroes, including mages, on mounts.
  • The major settlements of demons (Khorne, Tzeentch and Slaanesh), which have two variants, have different garrisons. The defensive buildings of the Cathay (Yin and Yang) are also different.
  • Forts and gates have a full garrison of up to 20 units at the level of the major settlements with defensive buildings.
  • Capitals for the respective races (Altdorf for the Empire and vampires, Nagarond for dark and high elves) have a slightly better garrison.
  • Outposts (Warriors of Chaos and Wood Elves) have become stronger .
  • Outposts from faction alliances also have stronger units.
Important information
  • Not all garrisons are shown in the pictures
  • Compatible with game saves. Garrisons should be updated the next turn.
  • Must be compatible with all mods that do not change garrisons and types of battles for the settlement.
  • Must be compatible with mods that add new buildings. If there is any incompatibility, it is likely to manifest itself in the form of doubling, changing or disappearing some units for the respective settlement, which is not something critical.

325 Comments
ryukon 25 Sep @ 1:05pm 
Depleted garrisons at game start can easily be fixed with a small script.
But I guess it is fine because the depleted garrison should help all main factions to capture their first settlement with their starting army just like it is designed to be.
Kenjataimu 21 Sep @ 6:56am 
Yea I have the same issue of depleted garrisons
capn_crunchtime 18 Sep @ 6:09pm 
Does anyone else run into the issue of the garrisons having depleted units at first? I even started a new campaign and same issue.
dbohn01 30 Aug @ 10:36pm 
Mod does seem to work for me as well, but does it need an update with all of the new content? I do notice with High Elves, the Sister archer Hero does launch with a male prince voice. Other than that, thanks so much for the fun, helpful mod!
Don Cool 26 Aug @ 11:10am 
It just needs to be up to date on the mod page, it says it´s outdated. But that´s minor stuff.
Kairos  [author] 26 Aug @ 10:10am 
Mod works well for me
DeathNote 26 Aug @ 2:21am 
Does the mod need an update?
Lenno 14 Aug @ 11:47am 
hey my frost witches in garrison doesnt have spells. only patriarch have his skill
Kairos  [author] 19 Jul @ 5:37am 
This should be the case if you build a defense building in a minor settlement. You can get even more units if you have some additional building with a garrison, such as a landmark or outpost. But there can be no more than 20 units in the garrison. What exactly units are added in this mod you can see on the pictures in the description.
Kingpanther7 18 Jul @ 8:34pm 
hey currently playing the mod as khorne (skarbrand) is he capped at only 17 units for minor settlements?