X4: Foundations

X4: Foundations

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CHARLIE ISN'T REAL COLLECTION 8.0
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Description
Version 8.0 MOD Pack (ALL DLC’S RECOMMENDED)


I Truly apologize for the delay on getting this pack done for 8.0.

Here Charlie is once again, for the 8.0 Diplomacy

This is the initial release for CIR. Mods may get added and removed.

Please comunicate any issues you are having and I'll do my best to help you or update the pack based off of what was found.

A proper description of this pack will come in the following days or week, But, veterans of this pack know how it works, I iron it out first, and then dazzle it up with words and what not.

For now, please enjoy and ignore any add ons in the add on section - That is still for 7.0 stuff and i haven't got to it. Don't judge. I see you not taking down your holiday lights.

Please also delete any mods you may have from 7.0 + from nexus that you may have put in your mods folder.

Alright, please once again, enjoy! Charlie welcomes you back, but he may have space fleas. No earthly idea what that thing has been.

You have been warned.



Items (168)
Argon Cyclops - Deluxe Edition
Created by Axeface
ARGON CYCLOPS This mod adds a new L Frigate to the Argon shipyards. An updated and improved version of my old Argon Cyclops and is intended as a replacement to the old mod. The ship comes with new improved visuals over the old version, improved balance and...
AI War Jobs
Created by Treybor
Adds AI War Jobs and has More AI Carriers mod integrated This adds a number of additional jobs to the AI Empires Adds around 2-5 Fleets per empire Xenon are not included, I have Xenon Jobs+ if you wish to buff Xenon Also adds some smaller jobs such as figh...
Argon's Scaldis Carrier
Created by contactnovuspc
New Update - Check Change Notes. ----------------------------- Below is a vid review of the ship from one of our users. https://www.youtube.com/watch?v=MM96E4UOVqI&ab_channel=%E2%AD%90TRON-STARFIELD%E2%AD%90 Updated for Version 6 and Boron DLC. NOTICE: Thi...
AbandonedShipExplorer
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_AbandonedShipExplorer" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This script enables your spaceship to find, mark, or board abandoned ships across the entire galaxy. ~ Automatic navigation...
Advanced haulers
Created by arshiba
Added a new default order for transport ships "Advanced Ware Exchange". The main difference and purpose of the new command is the transportation of multiple wares at once using large transports (L or XL freighters). The minimum order setup requires specify...
AnotherExplorer
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_AnotherExplorer" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This script enables your ship to explore a sector or the entire galaxy by seeking out Stations, Jumpgates, Accelerators, and Supe...
ATF Freyr Battlecarrier
Created by Lint5
ATF Freyr Battlecarrier Description Designed to be the successor to the Odin and Woden-class of carriers, Freyr-class was to be the next generation of ATF flagship. Freyr-class are currently operated by the Terran Protectorate in expeditionary and defensiv...
Bail and Board
Created by z1p
Key Features Full In-Game Settings Menu: Tweak every single feature to your exact preference. Find it under Settings -> Extensions -> Bail and Board Settings. Three Unique Bailing Formulas: Choose your preferred style of surrender, from the balanced vanill...
Better Target Monitor
Created by SirNukes
Improves the target monitor, with more info and legibility. May be customized through the extension options menu....
Better supplies
Created by arshiba
The main goal of this small mod is to improve the supply of fighter fleets based on carriers. The auxiliary and the carrier ships are free to take any role in the fleet and receive any tactical orders, not limited to behavior/role "Supply Fleet". Trade off...
Baldur Class Transporter
Created by Evangeline
Baldur class transporter After the reconnection of the Avarice jump gates the Riptide Rakers salvagers found themselves in a predicament, relying on their small fleet of scrap-part Raleigh couriers and a handful of old Teladi and Argon transport vessels no...
Better Kill Credit
Created by Mysterial
Receive kill credit rewards from owned ships you aren't piloting and receive rewards for contributing to large ship kills even if you don't get the final shot. Now you can make some decent cash by helping out a faction with a defense fleet. When you are no...
Blue Flowers
Created by aurum.gallente
This mod changes color of Sunrise Flowers to lore-friendly blue and white. "Teladi sunrise flowers are large plants with blue leaves and stems and large white flowers that originally grew in the vast open swamplands found on the Teladi home planet" Mod is ...
Boneyard FactionLogic
Created by Treybor
Adds Factionlogic to the Boneyard Factions can claim the Boneyard. Compatible with all mods. Can be added/removed mid-save but you'll need to deal with the new tenants on your own. *Fully Tested. Takes a long time for them to claim the system. Took nearly ...
Cheat Menu
Created by iseeu0
This Mod is Made to make the game a lot faster to progress in, and help in some mundane tasks. Refer to change notes for changes The Activation methods are: Activates menu (CTRL + H) "Cockpit toggle" while piloting Activates quick menu (SHIFT + H) "HUD tog...
Charon class super freighter
Created by Evangeline
Charon class super freighter After the re-opening of the jump gate network many factions sought to reconnect with their lost sectors and restart commercial activities, this caused a lot of ancient freighter designs to be put back into service, many well pa...
Chill Explosions
Created by Chillmatica
Checked working fine in 7.0. Adds various (better?) ship and station explosion effects. To my tastes anyways. Visual changes only. See videos for examples. Works fine together with the X4 Fire & Smoke mod....
Chimera Sentinel
Created by sprIder
This mod adds the Chimera Sentinel to the Wharfs of the Court and the Free Families. The Chimera Sentinel has an additional shield and a stronger hull. The speed is slightly reduced and the acquisition costs are higher. In addition, the Chimera is now only...
CollectDroppedCargo
Created by JanPanthera
~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_AnotherExplorerV2" do? ~ ---------------------------------------------------------------- ~ This AI default behaviour gives your AI pilots the abillity to find dropped cargo an...
CollectDroppedInventory
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_CollectDroppedInventory" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Collects dropped inventory items such as AGI Processors or Carbon Filters in a single sector or throughout the entire gal...
CollectPlaceables
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_CollectPlaceables" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Collects placeable items such as satellites or mines in a single sector or throughout the entire galaxy. ~ The "Assist" assignm...
Custom female playable character pirate outfit
Created by Prof. Thaddeus
Custom female playable character wearing Vigor Syndicate outfit with all accessories except the bandolier. This only changes the playable character on the affected gamestarts. NPC are not affected. Works on existing saves. Requires Tides of Avarice DLC. Af...
CreateTradeFleet
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_CreateTradeFleet" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This gives you a simple ...
CreateMiningFleet
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_CreateMiningFleet" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This gives you a simple...
Custom male playable character leather jacket
Created by Prof. Thaddeus
Custom male playable character wearing Argon leather jacket. This only changes the playable character on the affected gamestarts. NPC are not affected. Works on existing saves. Affected gamestarts: Base game: - The Wayward Scion - The Young Gun - Custom ga...
DataVaultExplorer
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_DataVaultExplorer" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This script allows your ship to place navigation beacons beside data vaults throughout the galaxy. ~ Automatic navigation beaco...
Emergency Jump
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Extra Game Options
Created by SirNukes
Adds a variety of new game options, generally ui related. Options are accessed from the Extension Options menu, and include: - Disabling menu opening animations - Disabling "help" popups (may still appear for 1 frame) - Adjusting tooltip font sizing - Adju...
Escape Teleport
Created by Mysterial
This makes it so that if the ship you are in is destroyed, but you have a ship in range of your current teleport research, you will be instantly teleported there instead of receiving a Game Over screen. Now you can play a smaller ship in a big battle witho...
Faction Enhancer - Catchup Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Econ AI Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Econ Balance Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - War Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction: Sajuuk Ascendancy
Long forgotten Terrans after the Terraformer war that discovered how to communicate with Xenon and have allied themselves to them. Able to build and work with various Xenon, stolen Terran, and stolen Segaris technology. Part of the faction conflict expansi...
Faction: Bor'ak Insurgency
Desperate Borons from the Provences Adrift who have managed to not only contact, but ally with the Kha'ak. Escaping the water famine with the Kha'ak's warp technology, they now swear vengeance on the Queendom and all her allies. Part of the faction conflic...
Faction: Athena Liberation Front
A group of separatists that have declared the Argon Federation to be a corrupt entity and unfit to govern, although it seems their ability to fight has derived from those seeking to profit from the conflict. Part of a faction conflict expansion I'm working...
Faster Crew Leveling
Created by $300
Status for 7.60 and 8.0: still working What it is A very experimental and simple boost to level up rates for most crew skills. This mod aims to be a simple alternative to seminar mods and increased crew level mods. Skills should level up a LOT faster compa...
Finance Hub: Taxes
Created by Orange Cashew
About Finance Hub is an attempt to overhaul some of the economic features of the game. This part adds taxes so that you can charge and pay taxes for various stations/sectors. Features Save Game Compatible - Install/uninstall without destroying your save ga...
Fix Representative
Created by Laryakan
STEAM WORKSHOP upload of Fix Representative v2.1.0 Nexus link : https://www.nexusmods.com/x4foundations/mods/1702 NB: Please note that this Workshop Mod could receive less regular updates than the Nexus Mod Fix Representative This mod aim to force faction ...
Fleet Follow tweaks
Created by Schwarzemona
This mod tweaks the order "Follow Commander" for fleets. In vanilla, the "Follow Commander" order uses the same script as "Follow Ship". As a result, ships simply follow behind the commander without forming a formation. With this mod, ships that "Follow Co...
Fly-by Lockbox
Created by Assailer
This mod will open lockboxes within 5km range and spawn their content. If you have Fly-by Looting mod running, you will also loot the spawn items. Enter scanner mode 'shift-2' to temporary disable the opening function. Version 7.x compatible. Change log: 1...
Formations Unlocked
Created by Luca
Removed skill requirements for setting fleet formations. Continuing my quest to rid X4 of poorly implemented aspects of the skill system. This time featuring, formations! Ever thought it weird that a pilot apparently was skilled enough to fly in a Line Abr...
FriendlyFireResistance
Created by Ishimuro
Increases the Friendly Fire resistance for other ships. This messes around with the needed "hits" to provoke a reaction, also how long it takes for em to start to "forget" and how fast they do it. Vanilla (Mod): XL - need 8 hits (now 10), they start to for...
Freeq's Paintjobs
Created by freaky
I made this mod as a response to X4's original lackluster set of paintjobs. The intent is to make every paintjob a high quality piece of work that doesn't make you feel ashamed of how your ship looks. All of the textures used are made by me. Huge credit to...
Go Fix Your Face
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Hatikvah use Shuyaku
Created by Schwarzemona
Encyclopedia says, "The Shuyaku also marks the Hatikvah Free League's first contribution to the Argon merchant fleet, meant as an offering of good will to both the Federation and the Republic, to show that the Free League was also taking the rebuilding eff...
GramstonBank
Created by Gramston
Gives loans to player ¡Easy start game! Do you start a new life? Are you an entrepreneur without money? Do you want to own a company with large space fleets ... ... but don't want to start cleaning Argon satellites? All beginnings are difficult, but at Gra...
Heretic's End FactionLogic
Created by Treybor
Adds Factionlogic to Heretic's End Factions can claim Heretic's End. Compatible with all mods. Can be added/Removed but you will need to deal with new tenants on your own. *You will miss out on the email for occupying Heretic's End yourself. Has no impact ...
Hyperion Job ×5
Created by EBI
It's common knowledge that the faction you choose will mass-produce Hyperions when you complete a mission in the Hyperion Pack, but how many people know that the limit for mass-produced Hyperions in the entire universe is only two (or four, depending on th...
HJ - Paintjobs Collection
Created by Hijack Hornet
This mod contain 14 new paintjobs for you to use on your ships ! You can get them by one of two ways : - Select them in the default paint menu (if using the nexus version only https://www.nexusmods.com/x4foundations/mods/744?tab=description - Buy them at t...
Improved Hyperion
Created by Evil Tactician
The Hyperion feels a little under-tuned, especially in the defensive department. This mod is for those who wish to change that. Changes: Hyperion: 1 Shield Slot -> 3 Shield Slots (+2) Hull from 56,000 -> 112,000 (+56,000) Mass 63.081 -> 53.081 (-10) S Ship...
Improved Patrol
Created by Shibdib
Ever wish patrols actually reacted to that enemy on the other side of the system? Well now they will. Features - Adds a "Defend Sector" toggle to the patrol order. If this is turned on every 10 seconds the ship will look for hostiles in the system and reac...
Increased Weapon Ranges
Created by Laryakan
STEAM WORKSHOP upload of Increased Weapon Ranges v1.3 NB: Please note that this Workshop Mod could receive less regular updates than the Nexus Mod SHORT DESCRIPTION FOR STEAM This mod aim to increase weapon ranges (hancrafted/balanced values) for X4: Found...
Inventory Collector
Created by Assailer
Inventory Collector This mod adds a new default job option for your pilots. Pilots assigned to Inventory Collector duty will visit all your ships in the galaxy and collect their inventory items. The collected items will be: (1) delivered to HQ storage ever...
Jager Class Gunboat Corvette
Created by Evangeline
Jager class gunboat corvette Quickly after the jump gates re-opened, the Vigor syndicate which had otherwise retained a firm stronghold onto its limited assets realized it needed to increase its fleets firepower if it was to survive the coming changes. Be ...
Improved Scouts
Created by rovermicrover
Scouts serve no purpose beyond being a starting ship. They are out classed in every way except for the Pegasus because of its speed. This mod aims to fix that by giving all scouts a 50% boot to their radar range. Hopefully making them a useful part of any ...
Jobs Shuffle
Created by Treybor
I have painstakingly and manually gone through most jobs files of both base game and DLC to add the following tag... Matchextension=False You don't know what that means? An extension is considered base game, DLC, or a mod. A job file introduced into the ga...
KUDA AI Tweaks
Created by Valador
Extension Version 8.0.1.0 !!!!!!FULLY COMPATIBLE WITH X4 8.0!!!!!! Combined Kuertee's Attack AI Tweaks mod and DeadAIR's AI Tweaks mod. Attack AI Tweaks: all ships avoid high-risk enemies, L/XL ships step forward on no damage, L/XL withdraw on damage. Read...
JP_ScriptLibrary
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_ScriptLibrary" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The '_ScriptLibrary' is a framework I've created that has simplified my modding process. It lets me write scripts just once and use t...
Limited Range for Intercept/Bombard
Created by Arthur Revan
Description: Normally, all assignments have a range equal to the "Max Radar Range" which is 40 km. But did you know, that ships with a "Defend" assignment or "Supply Ships" have a reduced response range of 20 km, but it only for the ships you own. This mod...
kuertee UI Extensions and HUD
Created by Valador
Extension Version 8.0.1.0 !!!!!!FULLY COMPATIBLE WITH X4 8.0!!!!!! Instructions for players: Disable Protected UI Mode in-game via the Settings > Extensions menu before activating extension. UI Extensions and HUD https://www.nexusmods.com/x4foundations/mod...
Lost Ships Replacement - Phantom Crew Revealer
Created by Chem O`Dun
In X4: Foundations, the Lost Ships Replacement feature was introduced in version 7.50. This feature allows the fleet to request a replacement ship if a ship is lost during the execution of an order. The replacement ship will be requested automatically, and...
Logistics Optimization
Created by Vectorial1024
Various adjustments to improve vanilla trader efficiency, all bundled into the same mod. This should help with setting up logistics networks and reduce the need for custom trading scripts (e.g. TaterTrade, the Mules, etc.). Perfectly save-compatible: remov...
Lost Ships Replacement Enabler
Created by Chem O`Dun
In X4: Foundations, the Lost Ships Replacement feature was introduced in version 7.50. This feature allows the fleet to request a replacement ship if the ship was lost during the execution of the order. The replacement ship will be requested automatically,...
Lost Ships Replacement: Better than Old
Created by Chem O`Dun
Lost Ships Replacement - Better than Old In X4: Foundations, the Lost Ships Replacement feature was introduced in version 7.50. This feature allows the fleet to request a replacement ship if a ship is lost during the execution of an order. The replacement ...
Minor Factions Extended
Created by Luca
Requirements: - Ship Variation Expansion when using VRO also - Ship Variation Expansion (VRO Balance) Description: This mod adds more jobs and wharfs/shipyards to the Scaleplate Pact, Hatikvah Trade League, Yaki and Alliance of the Word. The factions will ...
Mobile Repair Service
Created by Assailer
Using this mod allows you to assign ships for repair duty. Hail the selected player owned ship (preferably a fast ship!) and tell the pilot to 'Start Repair Service' (find it under 'more' submenu), or using the detailed map information menus manually selec...
Mk4 Military-Grade Scout Scanner
Created by EBI
Compatible with VRO and all DLC. Adds a military scanner that can be installed on all recon planes in vanilla, all recon planes that appear in DLC, and some special ships. It is even more expensive than the police scanner. To obtain it, purchase it at the ...
More Default Paint
Created by SkeletalFish
Allows all paint mods to be selected as a default ship skin. Thanks to a script provided by $300 this now works on old and new saves, and should also work for custom game starts. The DLC specific mods are no longer necessary and can be unsubscribed. The mo...
More Default Paint - Paintjobs Galore!
Created by SkeletalFish
Allows all paint mods from Paintjobs Galore! to be selected as a default ship skin. My other Default Paint mods: More Default Paint More Default Paint - Freeq's Paintjobs More Default Paint - Tech Paintjobs Collection...
More Default Paint - Freeq's Paintjobs
Created by SkeletalFish
Allows all paint mods from Freeq's Paintjobs to be selected as a default ship skin. My other Default Paint mods: More Default Paint More Default Paint - Paintjobs Galore! More Default Paint - Tech Paintjobs Collection...
Module Limit Expansion
Created by Schwarzemona
This mod increases the module limit for NPC stations. When starting a new game, each station will have more modules, reducing the total number of stations and improving game performance. If introduced mid-game, the new module limit will be applied when NPC...
More Default Paint - Tech Paintjobs Collection
Created by SkeletalFish
Allows all paint mods from Tech Paintjobs Collection to be selected as a default ship skin. My other Default Paint mods: More Default Paint More Default Paint - Paintjobs Galore! More Default Paint - Freeq's Paintjobs...
More Argon females
Created by HogInTheFog
More Argon females...
More Dramatic Explosions
Created by Gibbon
A bunch of tweaks to the new vanilla explosions for ships and stations of all sizes, make them more dramatic and try to hide the wreck spawn better. Not too extreme, just modified the sequences to have more explosions and make most effects a bit bigger to ...
More hair bangs and glasses for Terrans
Created by HogInTheFog
More hair bangs and glasses...
More hair bangs and glasses for Argons
Created by HogInTheFog
More hair bangs and glasses...
Mules, Supply and Warehouses Extended
Created by Mo¡stDreams
About A re-write of mules and warehouses v4. These are a set of standalone mining/trade ship behaviour scripts that are more complex than vanilla trade orders ideal for empire management and sanity. Public testing has begun for current release 7.50 as of 2...
More Terran females
Created by HogInTheFog
More Terran females...
MWD's Paintmods for the Intrepid Explorer
Description Adds 14 custom paintmods based on 8 of my patterns to station traders. Higher quality paintmods are more expensive and some are only sold on pirate stations. This mod is compatible with all other mods that add paintmods. Paintmods Added Green T...
Narrow distance of formation
Created by Schwarzemona
This mod narrows the formation distance. Additionally, skill values are added as prefixes, and the list is sorted by ascending required skill....
Neutral Engine Tints
Created by Axeface
Neutral Engine Tints (6.0 compatible). This mod changes the Blue, Green, Pink and Red tints of the Argon, Teladi, Paranid and Split engine components to neutral grey tones in an attempt to make them fit better with the large number of paintjobs in the game...
No Mining Penalty
Created by Ram
Removes the hidden yet crippling 50% mining penalty. Resource probes are still required for you to see the density, but with this mod you only require one resource probe per sector to avoid the penalty. Vanilla has a hidden mechanic which checks if your mi...
No More Encounters
Created by Otterking
Stops random npc ships from being teleported next to you when traveling in deep space. Old mod to remove encounters was very outdated so I made a new updated version....
NO 40
Created by Lanci
Save games are safe to use, but it only working on new ships, if you close the mod, those new ships will restore to normal. After: Colossus S and V: M 4+8, S no change; Nomad: M 2+4, S 2+10; Behemoth S and V: S 4+8; Condor: M 3+9, S 6+30; Stork: M 3+3, S 6...
No Fog
Created by aladinaleks
Removes all fog from the game. Fog (haze) in sectors, not on the map. Tested on version 5x/6x/7x - new game - run the save file. No problems. Support DLC: COH/SV/TOA/KE The mod can be used in any game, whether you have DLC or not. =========================...
No Pirate Torture
Created by Ram
Removes the pirate torture mechanics: Pirates forcing a ship to stop moving when they select it as a target. Cloaked pirates forcing player stations to eject their inventory into space. The forced stop mechanic exists because Egosoft can't figure out how t...
No Pirate Cloak
Created by Ram
Prevents pirate plunderers from using the "cover" system which disguises them as other factions. It only affects plunderers (hostile pirates which attack ships), not smugglers (trade ships disguised as other factions). Smugglers are unaffected because othe...
No Rep Loss: Surface Elements/Drones
Created by Ram
Disables the instant faction relation/reputation penalty for destroying surface elements and drones of any faction. The crime system is unchanged. Police will still respond normally if a crime is reported. Attack ships outside of radar range of a station a...
No repair drones in battle
Created by thelich
Repair drones will not be deployed if ship was attacked in last 10 sec. If ship is attacked, while drones are deployed, they will be withdrawn. This should help drones to not be shot during heavy battles. Note - if you are on a ship, drones are not withdra...
No Rotation Asteroids
Created by aladinaleks
The mod stops the rotation of the asteroids. Supports vanilla game and all DLC. Probably will increase FPS a little. Мод останавливает вращение астероидов. Поддержка ванильной игры и всех DLC. Возможно немного повысит FPS. /////////////////////////////////...
No Ship Limits
Created by Ram
Removes blueprint production limits and custom start restrictions from all DLC ships. Using this mod without all appropriate DLCs should be safe. Included ships: Dart Elite Sport Kestral Sport Theseus Sport Xperimental Shuttle Sapporo Odachi Cutlass Hydra ...
Nopileos' Fortune FactionLogic
Created by Treybor
Adds Factionlogic to the unclaimed Nopileos' Fortune Sectors and will allow bordering AI to colonize them New inhabitants may attempt to evict SCA stations, Teladi are neutral with them but their Police Faction of the Ministry of Finance definitely wants t...
Nova MK2 fighter
Created by Evangeline
Nova MK2 fighter I always thought the X4 Nova fighter for the argon looked ugly, its basically a tube with two bricks with engines attached to it for wings. So i made a simple kitbash, combining the two small landing wings from the default nova with the de...
NPC deploy tweaks
Created by Schwarzemona
This mod increases the number of deployable objects (such as mines and laser towers) placed by NPC "Deploy Static Defence" ships (such as the "Combat Engineer" or "Saboteur") and adjusts their resupply of mines and laser towers. In the vanilla game, these ...
NPC Equipment Modification Chance+++
Created by EBI
"What effect does it have?" -Normal NPCs will drop better modified parts -You can get high-quality parts just by collecting battle debris -You won't have to hunt BUCs or HOPs for good parts "Who will use it?" -People who want good modified parts -People wh...
NPC invasion tweaks
Created by Schwarzemona
This mod tweaks NPC to accumulate more forces before invading. It increases the required strength of allies relative to the enemy's strength and makes invasions more cautious. If the target sector is unowned, the invasion will begin even without the requir...
NPCs Recovered by Gramston and Litauen
Created by Gramston
This mod recovers and recruit for the game the Argon and Split NPCs characters models hidden from X4 Foundations. They reappear in stations and new ships along with the X Rebirth and new characters Argon "dyn" models. Professionals (civil and military) can...
Orange Mouse Cursor
Created by Claos
This extension exists only for demonstration purposes. It turns the mouse cursor orange, that's all....
Paintjobs Galore!
Created by Axeface
(6.0 compatible) This mod adds 26 new paintjobs to the game. The paintmods can be purchased from 'Traders Corner' vendors on any station. The new paintmods chance to appear at vendors, how much stock is available and their price depends on their rarity. ht...
Paranid Guardians
Created by Lint5
Description: A mod that add ships of different playstyle to the Paranid roster. This mod is balanced for vanilla gameplay, VRO version can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2659866387 A patch for Hephaestus has been rele...
Paranid Nemesis Mk2 Vanguard
Created by SirFrancisDrake
Paranid Nemesis Mk2 Vanguard Corvette 7.5 compatible Not VRO compatible Adds a new corvette to the game, the Nemesis Mk2 Vanguard. It is sold in the Paranid shipyard. This ship has two more weapon mounts than the original Nemesis and is powered by two engi...
Pimp My Paintjobs
Created by Axeface
Pimp My Paintjobs (6.0 compatible) This mod changes the colour and appearance of the games 8 default paint 'themes', giving them a paint effect and making your newly built ships look more new. Alternative download link:- https://www.nexusmods.com/x4foundat...
Pirate Chaos and Conflict (WIP)
Created by EBI
A MOD that aims to make the main pirate factions closer to complete factions. Currently in the works, changes are being made to Vigor Syndicate, Riptide Rakers, Scale Plate, and Fallen Families. Changes will be added to Yaki in future updates. Please note ...
Pirate Chaos and Conflict - SCA Silent Witness ADD ON
Created by NoDMoD
Scale Plate Pact gets two new sectors in Silent Witness This mod is an addon of the mod Pirate Chaos and Conflict, made by EBIMISO and gives ownership and faction logic to two sectors of the Silent Witness Cluster. All credits go to EBIMISO for creating th...
Pirate tweaks
Created by Schwarzemona
This mod tweaks pirates to be produced at shipyards and wharfs, and allows Duke's Buccaneers to use civilian ships. Adjusted so that pirates ship are produced at shipyards and wharfs. Added ship production capabilities to pirate bases (effective in new gam...
Player Logos
Created by J.L.
On request, this mod was created. What does this mod do, it gives you new logos without putting them in have to use the Egosoft folder (at Documents). This mod does not replace the faction logos, these logos are only accessible to you. The Player Logos Mod...
Player Logos - RWBY Emblem
Created by Epidra
Adds new Player Logos based on RWBY. Logos get automatically added to the game. No fiddling with files....
Protect Sector
Created by Chem O`Dun
This extension allows you to protect a sector from being harassed by hostile ships. Compatibility Compatible with X4: Foundations 7.10 and upper. At least it written and tested with versions 7.10 and 7.50. Features Always the closest possible target will b...
Rackham class missile corvette
Created by Evangeline
Rackham class missile corvette After the Vigor Syndicate designed the Jager their engineers continued to revise and Experiment on the Baldur class hull, While the Jager was great for defending the Syndicate's most important assets and large vessels, it lac...
RandomMine Delta
Created by Faryu
Disclaimer: This is a modification of the original Mod RandomMine made by Andro. He gave permission to modify his mod and to share it. tl;dr; This mod adds a new ship order for miners, which allows them to mine for player stations, which require ore they c...
RandomScout
Created by Andro
Randomized scout logic: assign a small ship this order and it will fly around the galaxy and scout unknown stations (unknown = for which the trades are not known to the player). It will always prioritize current sector and scout stations there. If all stat...
RandomTrade
Created by Andro
Random Trader: Randomized trade logic Target: Fast, little impact on performance. Specialized on free trading but also support station trader mode. Based on the management skill of the pilot. Core idea: Precalculate the minimum requirements (mainly profit)...
Reaction Force
Created by I.C.E.
So because steam is annoying I had to push the update back on the OG link as it won't let me update this one despite being listed as a contributor. Please unsub here and resub at the link. All the thanks to I.C.E. for keeping this thing going in my absence...
Reactive Docking
Created by Runekn
Description In vanilla X4: Foundations subordinates assigned to a carrier with the 'Launched' option will remain docked until something relevant to their standing order happens. For example if the leader is attacked then groups with 'defend' will launch to...
Real Gatling
Created by Medina
Vanilla only. Have you ever wondered why Gatling turrets only shoot like 20 bullets and then reload? That is not a Gatling gun; it's called an assault rifle. Hah, Egosoft is a funny guy. This mod will fix that. Gatling weapons can now fire until overheated...
Realistic Loot Magnet
Created by Mo¡stDreams
Based on the work of Assailer, this is a merged mod with a more realistic range for quality of life (QoL) while trying to not too be overly exploitable. With this Mod Tested on update 4.20 with all DLC Ships you pilot will magnet in loot from a radius betw...
Reasonable Nimcha
Created by Medina
If you ever wondering : WHY ON EARTH IS TWO ENGINE RAPIER MODEL IS SLOWER THAN A RAPIER??? Then this mod is for you. This is a simple mod that reduce Terran Nimcha drag by 45% (It only contain 2 line of code, Very simple indeed) Yes, Drag *Chuckles*, In a ...
Reimagined Missiles
Created by Arthur Revan
Description: My attempt to make missiles great again, kind of "Balanced", to have a justification for logistics and fun to use. Check screenshots for details. Why: Because missiles are flipping awesome and my inner Caldari ( EVE reference ) wants to shoot ...
Remove Dirty Glass
Created by SirNukes
Cleans the dirt from ship cockpit window....
Remove mines & toxic fog fields
Created by J.L.
This mod removes the minefields and the toxic fog fields from the systems. Other mists that have no dangerous properties are retained. ----------------------------------------------------------------------------------------------------- ! ! ! ! ! ! ! ! ! !...
Remove Dock Symbol
Created by SirNukes
Removes the red overlay symbol from small docking pads on ships....
Remove Station Dock Glow
Created by SirNukes
Remove the blue glow from around station docks...
Rook class heavy fighter
Created by Evangeline
Rook class heavy fighter The Rook class heavy fighter was developed for the Ministry of Finance after the Avarice gates reconnected. Plagued by frequent pirate raids into Teladi territory, the Ministry quickly realized its current fighter designs were not ...
Rescue Rangers
Created by Chem O`Dun
This extension allows you to rescue crews' members from the destroyed ships in a designated sector. Always the closest possible spacesuit will be selected to rescue. Compatibility Compatible with X4: Foundations 7.1. At least it written and tested with thi...
Satellite Service
Created by Assailer
..: Satellite Service :.. This mod adds a new default job option to deploy satellites in the current sector. Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example: - create activities blacklist where you sel...
Secret Stash
Created by Assailer
Secret Stash: Police will never find illegal inventory items / cargo wares. You still need to stop and let them carry out scanning. This works for all your ships, not only for the player controlled one. Change log: 1.12 - updated to create nicer looking lo...
SatelliteDropper
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_SatelliteDropper" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Enhances ship capabilities by efficiently deploying satellites on various stations, jumpgates, accelerators, and superhighways. ...
Sector Explorer
Created by Assailer
Sector Explorer This mod adds a new default job option for your pilots. Use a fast ship for this job. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will ...
Seminars Expanded
Created by dubius
This mod will add seminars to the traders for all skills and at every expertise level....
Sector Patrol
Created by Assailer
..: Sector Patrol :.. This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats. You need to set home sector in case pilot chases after an escaping enemy it knows where to return. Option to toggle attacki...
Sensible Demographics
Created by Ay Tone
More sensible race and sex demographics for the Human and Split factions (including story characters). Also restored the space trooper armor for marines. Argon (base faction)/Terran/Pioneer marines can spawn wearing that armor. If you like this mod, I sugg...
Shartz AutoMine
Created by Catatafish
Overview Mimic commander is fully functional! This mod adds a Mining Job to X4: Foundations called Shartz AutoMine to the mining jobs. It allows ships to have advanced mining logic from 0-Star to 5-Star, all within a single mining order. --- Reasoning I cr...
SetFleetNameColor
Created by JanPanthera
What does SetFleetNameColor do? This mod gives you the ability to colorize your fleet name with simple ARGB values from 0 - 255... How to use: Just give your fleet leader the ai order JP SetFleetNameColor and choose your color.. If the color you have choos...
Ship Sale Price Fix
Created by Daddy Shark
No more getting ripped off at your own shipyards. Adjusts the value of ship sales to pre-4.0 values....
Ship Variation Expansion
Created by Luca
Description: SVE aims to add lore friendly ships to the game. The ships are made with the factions artstyles in mind and should fit in the game seamlessly. All ships are added to shipyards of their respective factions and require permits depending on their...
Silent Witness FactionLogic
Created by Treybor
Adds Factionlogic to the unclaimed Silent Witness Sectors and will allow any AI with connecting borders to colonize them This mod is nothing more then 2 lines of code Some other mods do the same thing but are usually accompanied with other changes, this is...
SirNukes Mod Support APIs
Created by SirNukes
Collection of APIs for modding support. Components include: Lua Loader API, Time API, Named Pipes API, Hotkey API, Interact Menu API, Simple Menu API. This extension does nothing on its own, but other mods may depend on it. Note: the hotkey api requires an...
Spaceflix and Chill
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Spawn Begone
Created by Treybor
*Works in 7.0 but does not cover SCA Anarchy jobs and I might just leave it that way since the new anarchy tag has them immediately engage the first non-SCA target they see which would give them trouble ever leaving a wharf/shipyard *Updated Khaak spawn "p...
SpiralExplorer
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_SpiralExplorer" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This AI default behaviour gives your AI pilots the abillity to explore a sector by flying in a spiral from inside to out or vise v...
Static Defense
Created by DrWhoKnows
Compatible with X4 v7.5 Station based turrets receive buff on range and accuracy. There are three possible buffs that can stack with each other: 1. Base buff: Turrets on any station receive this buff. Effect: +30% turret range, +20% shield 2. Sector owne...
Supply chains [trade scripts for internal logistics]
Created by Highway To Hell
This scripts heavily inspired by X3TC era "CLS1/CLS2" scripts as well as X4 "Mules and warehouses" scripts. Collection of trade scripts for player stations. Simple and effective relocation of goods between player owned (not only) stations. There are 4 scri...
Station Advertisements and News Tickers Replacement
Created by contactnovuspc
UPDATED: Updated the tickers image quality. Less pixelated scrolling texts. I found a mod on nexus that replaces the original advertisements on the digital displays around stations. I thought it was a cool idea so I decided to do my own version. Took a ste...
Tech Paintjobs Collection
Created by SimonPlaysGames
This mod adds several custom paintjobs for your ships to use. You can buy them at a station trader. There are currently 61 paintjobs, some organized in matching color schemes. They work for both vanilla and modded ships. They were inspired by classic title...
Teladi Kea Corvette
Created by Axeface
6.0 Compatible TELADI KEA CORVETTE (Not VRO compatible, VRO version HERE). Adds a corvette to the Teladi lineup, the Kea. Sold at Teladi wharfs. The Teladi and Ministry of Finance will field a few Keas in their fleets also. https://i.imgur.com/PzwCxed.gif ...
Terran Sapporo mk2
Created by Lupercal
What the mod does Adds Sapporo Mk2 to TER and PIO. It is a kitbash of the Sapporo from Timelines DLC. The ship is a missile destroyer. It has an 8 tube launcher array firing its own specific type of guided missile (might add more in the future) and 10 M si...
Timelines Xenon F B and H
Created by Laryakan
STEAM WORKSHOP upload of Timelines Xenon F B and H v1.0.1 Require Timelines Official DLC Nexus link : https://www.nexusmods.com/x4foundations/mods/1709 NB: Please note that this Workshop Mod could receive less regular updates than the Nexus Mod fbhunlock A...
Terran Tessak Corvette
Created by SirFrancisDrake
Terran Tessak Corvette 7.5 compatible Not VRO compatible Adds a new corvette to the game, the Tessak. The ship can be purchased from the Segaris Pioneers. The ship has 5 weapon mounts, including one mount for a missile launcher. It can be equipped with two...
tradestation tweaks
Created by Schwarzemona
This mod tweaks the types of wares handled by each trading station. In the vanilla game, trading stations did not handle intermediary wares, but this mod adjusts them to do so. The trading station in Hatikvah now handles only the following wares (It is mea...
Tweak NPC Faction Economic Thresholds
Created by Schwarzemona
Tweaks the NPC factions' economic thresholds and improves AI behavior to make economic activity more dynamic. If ware production is insufficient, NPC station construction and expansion will become more active. When constructing a station, the AI will first...
Uncharted Skies
Created by Epidra
This mod repositions every sector in the game and groups them together into thematic regions. A new save games is advised. See "Compatibilities" for reasons. Main Feature Pretty much moves around every sector while keeping vanilla rules and restrictions in...
upb Bail
Created by netupb
    The ship bail event has been reorganized. To explain for new players, the Bail event is an event that allows the crew and pilot of a ship under attack to abandon the ship, allowing the player to take over the ship. # Attention! You may need to disable ...
upb LSR Fleet Management
Created by netupb
Allows for automatic construction of exploding ships in a registered fleet and preserving the fleet structure. (for commanders or all their subordinates). Note: For fleets whose Commander is a station, only the station itself cannot be produced. # Attentio...
upb Lua Loader
Created by netupb
You may need to disable UI Protection mode ("Settings" -> "Extensions" -> "Protected UI Mode") before use. For Mod Creators: x4 version 6.xx and 7 are also suitable for use. Example from MD: <cue name="Load_Lua_Files" instantiate="true"> <conditions> <even...
upb Player NPCs
Created by netupb
It provides the ability to have personnel belonging to the faction specified by the player. # Attention! You may need to disable UI Protection mode ("Settings" -> "Extensions" -> "Protected UI Mode") before you can see the manager screen. To access the man...
Vanilla Icons Replacer
Created by Mo¡stDreams
Vanilla Icons Replaced X4 Foundations 5.0 & 5.10 Update Ready X4 Split & CoH, ToA DLC Ready Optional X4 XR ShipPack Mod Ready (last I checked) Inspired by X:Rebirth Icon mod, this mod replaces the ships and some stations in the galaxy map with Custom X:Reb...
upb Equipments Modif. And NPC Recruit Services
Created by netupb
      In addition to assigning modifications to your ships that you specify in the settings, it also allows you to recruit personnel of the faction and gender you want to your ships. You can also purchase some special items with the sales inventory.       ...
Vibrant Engine Plumes
Created by Axeface
Vibrant Engine Plumes Engine plumes in vanilla X4 are very bright and at full thrust tend to look similar and de-saturated. VEP replaces vanilla engine plume meshes and glow textures for a deeper and more colourful look. Terran engines remain almost white,...
Weapon Variation Expansion
Created by Luca
Description: WVE adds several new turrets & weapons to your game. Some are specific to certain races, others are available to all factions. All new items require adequate licences to be bought. The mod is made to be used in conjuction with SCO, though can ...
X4 Logos
Created by J.L.
He changes the logos of the factions, are beautiful colored. Here is a custom logo collection for you to put the logo folder where your Save are located (not in the Save folder itself). - path-->C:\Users\Game-PC\Documents\Egosoft\X4\XXnumberXX\logos Player...
Wide Area Sensor Array Range 500km
Created by Ztevo9
Modifies the Wide Area Sensor Array to have 500km range instead of default 215km Link to 400Km Version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3439329314...
X4 Peak Fashion: Neo-Terran Fashion
Created by Grandsome
Adds Yaki drip to the Terran and Segaris. X4 Peak Fashion: A collection of mods that adds some drip to X4 Foundations characters. Inspired by KO's Yaki Clothes for all Terran. Theres: *You are HERE* Neo-Terran Fashion: Adds Yaki drip to the Terrans and Pi...
X4 Peak Fashion: Afro Hair Fashion
Created by Grandsome
Frees the restriction put in place my brothers and sisters scalps Unlocks all female hair to female afro NPCs and all afro hairs to afro male NPCs. X4 Peak Fashion: A collection of mods that adds some drip to X4 Foundations characters. Inspired by KO's Yak...
X4 Peak Fashion: Pirate Fashion
Created by Grandsome
Punk hair, universal. X4 Peak Fashion: A collection of mods that adds some drip to X4 Foundations characters. Inspired by KO's Yaki Clothes for all Terran. Theres: Neo-Terran Fashion: Adds Yaki drip to the Terrans and Pioneers, the old uniforms still spaw...
X4 Peak Fashion: Soyboy Hair Fashion
Created by Grandsome
You wanted colour, you wanted man-buns there you go! (Well I wanted it.) X4 Peak Fashion: A collection of mods that adds some drip to X4 Foundations characters. Inspired by KO's Yaki Clothes for all Terran. Theres: Neo-Terran Fashion: Adds Yaki drip to th...
Xtra Large Universal Miner (Non-VRO)
Created by Iron_Phildo69
Adds a XL miner called the "Arrastra" based off the Nomad for late game powerhouse industry, mainly to reduce lag from mining ships. It is classified as a deep space miner, meaning the AI will use it to do long range mining. It is universal in that it can ...
Ziz Battleship for Argon Federation (7.00beta update)
Created by bzdbqg
Battleship ZIZ This mod adds a new Battleship for Argon Federation. This mod added a new Battle ship for Argon, I modeled this ships model But it is not perfect yet,The Fulmekron class is so cooooool in Xr, So I moded this ship inspired by the Fulmekron cl...
Popular Discussions View All (7)
14
4 Mar @ 12:50am
Mod incompatabilities?
Roxbury
7
11 Mar @ 1:49pm
L Ships not clickable on map
Victor Stumm
4
23 Jun @ 6:59am
Can't modify ships
Clausewitz