X4: Foundations

X4: Foundations

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Weapon Variation Expansion
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File Size
Posted
Updated
1.863 MB
9 May, 2021 @ 12:32pm
20 Sep, 2024 @ 2:03pm
14 Change Notes ( view )
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Weapon Variation Expansion

In 1 collection by Luca
Variation Expansion Mods
4 items
Description
Description:
WVE adds several new turrets & weapons to your game.
Some are specific to certain races, others are available to all factions. All new items require adequate licences to be bought.
The mod is made to be used in conjuction with SCO, though can be used on its own, or with VRO provided you use the patch.
The mod may be expanded upon in the future.


VRO Version:
There is a VRO patch available thanks to EagleDelta, you may find it here.


Contents:
Codex entries for each item exist in english and german translation.

Terran:
  • Plasma Turret [L]
  • Proton Turret [L]
  • Autocannon Turret [M]
  • Railgun Turret [L]
  • Proton Cannon Main Battery [L]
  • Railgun Main Battery [L]
Split:
  • Thermal Turret [M]
  • Autocannon Turret [M]
  • Rattlesnake Plasma Barrage Main Battery [L]
  • Railgun Turret [L]
Teladi:
  • Autocannon Turret [M]
  • Phoenix Muon Main Battery [L]
  • Proton Barrage [M]
Paranid:
  • Proton Turret [L]
  • Autocannon Turret [M]
  • Proton Barrage [M]
  • Odysseus Railgun Main Battery [L]
Argon:
  • Autocannon Turret [M]
  • Proton Barrage [M]
  • Behemoth Proton Pulse Cannon Main Battery [L]
  • Proton Pulse Turret [L]


External Links:
Nexus[www.nexusmods.com]

Questions?
Why only vanilla effects/sounds/models?
Because i haven't looked into creating custom effects/sounds. I may do so in the future, but it is rather unlikely as i'm busy with stuff.

Can you add X?
Suggest it, if i like it - i may.

Credits:
Chinese translation courtesy of 潜行飘过

Licence:
  • You may not reupload this addon anywhere.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
215 Comments
ZenTwin (ru) 4 Aug @ 1:47pm 
@Luca
Understand, thanks for fast reply. Is it possible to change it? Tryed before writing here, but on my side it's just a number of random letters and numbers with other weird symbols.
Luca  [author] 4 Aug @ 12:50pm 
@ZenTwin (ru)
Been so long I worked on this I couldnt tell you if that was intentional or a typo/accident.
ZenTwin (ru) 4 Aug @ 11:22am 
@Luca
Hello, really enjoing this mod, but I have small problem. Is ARG L Proton turret really must have bullet speed of 5500 m/s? In every discription proton weaponry is like plasma, exept it deals more dmg and damages hull trough shield, but having similar or less bullet speed, and have longer reload time than plasma. So why if ARG turret have almost 12 times faster bullets then his plasma brother. It's not really big problem in capital vs capital battle, but then all Argon L-XL ships use them, even pirates, almost any M class ship can't survive encounter with it.
Ravayen 13 Jul @ 4:28pm 
Any way to lower the odds npcs use these by about 50%? nearly ALL capitals use the railguns and then just sit at max range near defence platforms forever never really doing any damage and OOS is just a joke they wont damage the station at all with railguns.
ArtilleryWizard 27 Jun @ 1:13pm 
sorry just had 1 last idea.
what about adding L and M size VLS missile launchers that use the new Supporo Missiles?
that would be a cool weapon imo.
ArtilleryWizard 27 Jun @ 1:05pm 
Oh and it would be really nice if some xenon ships K/H/I had the M beam lasers the stations use to defend themselves. cuz their normal weapons are kinda doo doo. just having them randomly mixed in would be very nice and add some much needed challenge.
ArtilleryWizard 27 Jun @ 1:03pm 
Could you make M size missile turrets for M ships? the default game doesnt have them, they only exist for L size ships M turret slots. Meaning M ships cant use missile turrets.

also would it be possible to make some kinda explosive artillery cannon that fires a explosive kinetic AOE round, and give it to the argon as a L artillery turret?


It would also be cool to have some kind of L turret that is a "charged up beam style weapon" with high shield and low hull damage. Something that strips & suppresses shields for either Paranid or boron. something that uses the similar FX of the boron Rays maingun. A slow effect might also be good too tbh.

I also think the Xenon Need a XL and L beam weapons with low track rate, and low ROF, but high damage during their firing cycle and decently long range.

just food for thought. If you like any of these ideas id love to see em.
if not thats cool too.
thanks for making this cool mod either way 0/
Luca  [author] 23 May @ 4:01am 
@AzraelVP
No idea. Try it, or dont. ¯\_(ツ)_/¯
AzraelVP 23 May @ 3:33am 
Does this really require the DLCs listed? Won't it work for the base factions if I don't have the DLCs (paranid, teladi, argon), since split and terran ships/faction don't even spawn in my game?
GrumpyRhino 9 May @ 12:31pm 
No boron weapons?