X4: Foundations

X4: Foundations

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Fleet Follow tweaks
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153.398 KB
1 Jan @ 10:19pm
8 Sep @ 7:56am
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Fleet Follow tweaks

Description
This mod tweaks the order "Follow Commander" for fleets.

In vanilla, the "Follow Commander" order uses the same script as "Follow Ship". As a result, ships simply follow behind the commander without forming a formation.

With this mod, ships that "Follow Commander" will form a proper formation with the commander, allowing the fleet to collectively construct a combat box using turrets.
Additionally, subordinate ships will not retaliate when attacked.
Just like in vanilla, ships under the "Follow Commander" order will not use their main weapons.

I created this mod to form a combat box using gunships. However, I discovered that ships under the "Follow Commander" order tend to stop moving, making them easy targets for enemies.

Acknowledgements: I would like to express my gratitude for gso25mm's great ideas, efforts, and kind permission to release.
14 Comments
AzoorFox 4 Oct @ 8:10am 
Yeah sorry, I don't speak ching chong. Can you translate that?
Schwarzemona  [author] 4 Oct @ 1:07am 
ごめんなさい、忙しくて‥‥
今のバージョンだとMODは動かないですか?
AzoorFox 28 Sep @ 12:01pm 
UPDATE WHEN????????????
Schwarzemona  [author] 14 Aug @ 5:27pm 
スクリプトを修正しました。おそらく機能に変更はないと思います。
このMODはcreate_formationという要素を使っています。その仕様はよくわからないです。
何かありましたらお知らせください。

The scripts ware fixed. Maybe the mod is unchanged functions from previous version.
The mod use element "create_formation". The specification isn't known by me.
If you notice anything, could you please let me know?
jardasc 1 Aug @ 5:36am 
we need more flleet mods like this
ShraGan 29 Mar @ 12:03am 
I feel silly. Follow commander for me makes the ships attack and break formation...
Schwarzemona  [author] 19 Jan @ 7:46am 
event_object_enemy_foundで敵を取得できましたが、船のヨーを全く回転させることなく弾を当てられる場合のみ主武装は射撃するので、実装するのを止めました。:x4paranid:
もしヨーを回転させたい場合、編隊から外れる必要があります。

I was able to obtain the enemy using event_object_enemy_found, but I decided to stop implementing it because the main weapons only fire if the target can be hit without rotating the ship's yaw at all.:x4paranid:
If yaw rotation is required, the ship needs to leave the formation.
Schwarzemona  [author] 18 Jan @ 8:57pm 
shoot_atという要素を使って主武装が射撃するよう試してみているのですが、属性「target」に敵を指定する必要があり、どのように敵を取得すればよいかわかってません。:x4split:

I am trying to shoot the main weapons using the element "shoot_at", but the attribute "target" needs to specify the enemy and I don't know how to get the enemy.:x4split:
Fallotino 17 Jan @ 1:02pm 
Update, thx man your mod works perfect!! :steamthumbsup::steamhappy:
Fallotino 17 Jan @ 5:24am 
thx i test this mod. Destroyer dont use main weapons in formation!