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Thanks. Good to hear it is useful.
My question is:
1. What you will do, if such ships will be full of person?
2. You can use it with conjunction with Ship Replacement feature by Egosoft. In this case rescued crew members will be returned to original ship. But, as option - is possible.
3. Not sure, but - will see.
4. There is one more vote for it - ok, will think about it too.
1. I would like to just make a ship a rescue ranger without any dormitory ship - this would make it more feasible for me to use for example Cobras for this job, especially in the beginning of a game
2. Ist it SOMEHOW possible to assign the rescued member instantly to the service / marines position in the rescue ranger ship? Because for crew managment, going through unassigned members is more work than just take my rescue ships and transfer the crew
3. Can you add compatibility to KUDA's AI tweaks, so that the rescue rangers will avoid high-danger ships? ;_; Lost so many of these brave boys in combat haha
4. The range is kinda low - can we please make it higher?
Added a new feature to "return" rescued crew on the Replacement Ship. Works in conjunction with the Lost Ships Replacement feature of 7.50 game version.
It's better to have: "Hey, I'm full and can't get rid of the this slackers"
then: "Hey, I'm just chilling here, wanted to let you know, not sorry for distracting"