X4: Foundations

X4: Foundations

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Tweak NPC Faction Economic Thresholds
   
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21 May, 2024 @ 6:47am
8 Sep @ 8:03am
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Tweak NPC Faction Economic Thresholds

Description
Tweaks the NPC factions' economic thresholds and improves AI behavior to make economic activity more dynamic.
  • If ware production is insufficient, NPC station construction and expansion will become more active.
  • When constructing a station, the AI will first check if an expansion is possible. If not, a new station will be built.
  • If transport capacity is insufficient, NPCs will order more transport ships.

Note
  • To limit the number of stations, it is recommended to use the following mods alongside this one.
    Module Limit Expansion

  • There may seem to be a lot of ships. This is due to orders to cover shortages and the improving economy. However, this mod does not change the maximum number of ships ("maxgalaxy" in jobs.xml), and it respects that value. If you feel there are too many ships, it may be caused by other mods that add or modify jobs.
53 Comments
Titan Nya 24 Sep @ 6:37am 
No problem, And yeah after more seta and letting the game run all night, I finished the plankton tasks and they didn't build more...
Anyway for other missing ressources I don't know as I'm currently battly my own shortages.
Still stable galaxy (custom start made me neutral with Kha'ak and Xenon and watching how it progress and help a little here and there)
Next order of opperation after this terraforming is finished is helping the split a little more as hopefully they can retake the 2-3 sectors they lost
Schwarzemona  [author] 24 Sep @ 6:27am 
Sorry, my English is not so good, so I may not fully understand your point.
When the station is shown as “Factory,” you can open its details by clicking the top-left icon on the map. There you can see what modules are being built.
I haven’t done the “Rising from the Ashes” terraforming yet, but I heard it requires a lot of plankton.
It’s a bit hard to explain, but even if the player needs plankton, the Queendom of Boron might not build new stations. I think they will only start building when the Bofu factories of the Queendom run out of plankton, for example if the player keeps buying it all.
Schwarzemona  [author] 24 Sep @ 6:26am 
すみません、英語が苦手で意図を読めていないかもしれません。
名前が「工場」のとき、マップの左の一番上のアイコンで、対象の工場を表示させると詳細を開けます。そこで何のモジュールを作っているのか知ることができます。
自分は「焼け跡からの復興」のテラフォーミングはまだしたことありませんが、プランクトンを多く使用すると聞いています。
説明が難しいのですが、プレイヤーがプランクトンを必要としていてもボロン女王国はステーションを建設しないかもしれません。ボロン女王国のボウフ工場でプランクトンが不足するまで買い占めたらステーションを建設すると思われます。
Titan Nya 23 Sep @ 6:51am 
Wow... I'm using this mod and after checking what the AI is doing I can't tell for sure...
Just fully emptied all trade offer they had and now I notice 2 new stations are being build, gonna help them to build it, who know maybe it's 2 new farms...
Side note: doing terraforming for the boron and not gonna build a temporary plankton farm for them and as I was checking all their farms I noticed they only have 1 Bofu factory... they may not need more but if I decided to go against them I'd focus on it and they would starve...

Anyway great mod, with all my mods installed that help economy so far the universe is pretty stable (only 2 sector that Split lost to Xenon (Just started to help them a little more not long ago), and the contested Xenon sector that are still in conflict... 12,5 day in (as the stat tab say))
Schwarzemona  [author] 11 Sep @ 4:54pm 
I wouldn’t have made this mod if I didn’t need it myself...
In vanilla, the economy seems to collapse without player intervention. This is because of problems with transport and production. So this mod lowers the thresholds for when they are considered lacking.

But if I only did that, too many stations would be built. To prevent this, I made it so the NPC tries to expand existing stations whenever possible.

Module connection issues are from another mod, and docking congestion is a problem in vanilla, I believe.
Schwarzemona  [author] 11 Sep @ 4:54pm 
このMODが私にとって必要でなければ作りませんが‥‥
バニラではプレイヤーの介入が無ければ経済が死んでしまうように見えます。これは輸送力や生産力の問題です。そこでこれらが足りないかどうかのしきい値を下げています。これだけだとステーションが多くなってしまうので、なるべく既存のステーションに増築するように変更しています。
モジュールの接続不良は別のMODの話ですし、ドックの渋滞はバニラの問題だと思います。
Skylog 11 Sep @ 2:58am 
Is it worth using the mod? Does it actually improve the game's economy, or does it cause a number of other complications, such as disconnected modules or dock traffic jams?
Neikotori 2 Mar @ 7:47am 
Queues for docking appear near those stations whose goods are in high demand and which have very few M dock slots for docking. For example, yesterday I decided to put a new large station and I suddenly needed several million batteries. And near the nearest three battery stations, large queues of merchant ships formed, because these stations had only one 1M6S dock module.
The same is true for some ore processing stations, silicon, etc.
Well, then we will play with such problems until Egosoft decides to improve the randomization of station construction. In any case, thanks for your mods, they really help to adjust the game to your style of play.
Schwarzemona  [author] 1 Mar @ 6:50pm 
今のスキルでは解決策は全く浮かばないので、私なら気にしないようにします。
ところで、ステーションの周りに浮いている輸送船は本当にドック待ちですか? 自分の環境だとドック待ちはあまり見られず、「市場の不足ウェアの補充」の船がウェアを購入するものの、販売先がなく船がステーションの周りで浮いているのがほとんどです。
I can't come up with any solutions with my current skills, so I would just try not to worry about it.
By the way, are the transport ships floating around the station really waiting to dock? In my game, I don't often see ships waiting for docking. Instead, most of the ships floating around the station are those ordered to "Fill Shortages." They purchase wares but have no buyers, so they end up idling near the station.
Neikotori 1 Mar @ 4:07pm 
I tested for 5-6 hours. In general, stations are completed with a random selection of dock modules, regardless of the size of the station. Therefore, if you do not completely prohibit the AI ​​from building the 1M6S dock module, then the original problem of queues will remain one way or another for all factions except TER and BOR. And over time, this problem will only increase. Here you either accept it and continue to play like this, or look for an opportunity to ban the 1M6S dock module.