X4: Foundations

X4: Foundations

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Pirate tweaks
   
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125.736 KB
15 Sep, 2024 @ 11:26pm
4 Jan @ 9:33pm
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Pirate tweaks

Description
This mod tweaks pirates to be produced at shipyards and wharfs, and allows Duke's Buccaneers to use civilian ships.

  • Adjusted so that pirates are produced at shipyards and wharfs.
  • Added ship production capabilities to pirate bases (effective in new games).
  • Duke's Buccaneers use civilian ships.
  • Yaki have been modified to disguise their ship registry.
  • Added smuggler ships to the Vigor Syndicate.
10 Comments
karius  [author] 5 Jan @ 5:57am 
自分の環境では「建造中の艦船」にキューが入っています。
また、資源があると生産されることも確認しています。
とはいえ、何か問題があるかもしれないので、継続的に確認します。

The "Ships in Construction" queue has entries in my save.
I also saw that production activates when resources are available.
However, there might still be some issues, so I will continue to check it regularly.
The Adversary 5 Jan @ 2:48am 
i started using it with a new playtrough
karius  [author] 4 Jan @ 9:36pm 
途中導入の時は既に存在する海賊基地に埠頭が付与されることはないです。
そうでないなら資源がないんでしょう。

When introduced mid-game, existing pirate bases will not be granted wharf, otherwise They don't have any resources, right?

ひとまずもし海賊基地が5個未満なら、再建(埠頭あり)するよう変更しました。

Anyway I have changed it so that pirate bases will be rebuilt (there is a wharf) if there are fewer than five.
The Adversary 4 Jan @ 3:58pm 
i dont notice the SCA atleast producing anyships
karius  [author] 15 Nov, 2024 @ 6:47am 
ご意見ありがとうございます。当初、大型コンテナモジュールへの変更を試行検討しましたが、現在の中型コンテナモジュールでも船を建造できることが確認できたため、変更を取りやめました。ただし、必要であれば変更することもできます。
Thank you for your input. I initially considered changing large container modules but found that the current medium container modules are sufficient for ship construction during testing. For now, I decided not to make changes. However, if it seems necessary, I can make change.
Caellach 12 Nov, 2024 @ 12:35am 
i think the buccaneer stations might need some extra storage spaces.. if they build ships from them.
Lulu 11 Oct, 2024 @ 1:42am 
I see, this was very clear, thank you !
karius  [author] 10 Oct, 2024 @ 5:26pm 
Please feel free to install this mod based on your playstyle. If you install it in a non-new game, the Scale Plate Pact won't have ship production facilities, so the pirates that previously spawned will stop appearing, which may make it harder for them to gather their forces. As a result, pirate attacks may decrease. If you're struggling with pirate activity, installing the mod in a non-new game won't be an issue. However, if you install it in a new game, pirate bases such as The Cove in Hewa's Twin IV and the Duke’s Buccaneers will gain ship production facilities, allowing pirates to be produced fairly by consuming wares.
karius  [author] 10 Oct, 2024 @ 5:26pm 
ご自身のプレイスタイルに合わせて導入してください。新規ゲーム以外で導入した場合、緑鱗協定は造船設備を持たないため、これまでスポーンしていた海賊が出現しなくなり、戦力をそろえるのが難しくなるかもしれません。そのため、海賊による被害が減少するでしょう。もし海賊の活動に悩んでいる場合は、新規ゲームでなくとも導入は問題ありません。一方、新規ゲームで導入した場合は、ヘワの双子IV 洞窟の海賊基地や、大公なき資産管理部に造船設備が追加されるため、海賊はウェアを公平に消費して生産されるようになります。
Lulu 10 Oct, 2024 @ 2:19pm 
Does it needs a new save ?