X4: Foundations

X4: Foundations

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Sector Explorer
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26 Apr, 2020 @ 6:10am
8 Apr @ 3:58am
48 Change Notes ( view )

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Sector Explorer

In 1 collection by Assailer
Assailer X4 mods
9 items
Description
Sector Explorer

This mod adds a new default job option for your pilots. Use a fast ship for this job.

Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will fly an accurate 300-900km radius hexagon shape.

Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example:
- create activities blacklist where you select 'Sectors owned by enemies' and/or,
- create travel blacklist where you select both 'Sectors owned by enemies' and 'Sectors containing dangerous regions'.
Make sure you tick off the 'default' and point to your newly created blacklists under individual instructions tab.

To start the mod, open ship information behavior panel and select 'Sector Explorer' from navigation jobs.

Captains earn piloting experience after completing each hexagon round cycle that are further than 150km from center.

Sector Core is set by the developers individual to each sector and is almost never at [0,0,0], but there is checkbox option to force using [0,0,0] in case you wish to. Default is to use Core parameter.

The Log is updated on start/stop events, and there will also be a popup message for stop events if the 'Notifications' option is set.

Enjoy.

Version 7.x compatible.

*** Once the mod is considered 'feature ready' it will be also copied to nexusmods ***

Changes:
1.00 - initial public release
1.01 - fixed notification text popup to print ship + sector names.
1.02 - added Russian translation. Thanks aladinaleks!
1.03 - using 'coresize' sector specific parameter instead a fixed 450km range. added piloting xp.
1.04 - Decreased exploration height and increased little bit the exploration radius.
1.05 - added parameter which allows choosing exploration center position. by default it will be the sectorcore, but can be [0,0,0] in case you like it better that way.
1.06 - added code to visit unknown stations after exploration cycle to make sure everything gets discovered.
1.08 - script will remember exploration progress and tries to resume after temp order was completed. leaving sector will reset progress.
1.09 - the station exploration stage will skip visiting enemy stations.
1.10 - added option to disable hexagon pattern search. also option to enable scanning for lockboxes.
1.11 - added 'continue to next sector' parameter.
1.12 - changed execution order to visit unknown stations before pattern flight. Thanks Arthur for suggesting this!
1.13 - added randomization when pilot selects a next sector
1.14 - fixed syntax error - Thanks tizuby for reporting this!
1.15 - added blacklist to avoid exploring specific sectors.
1.17 - added global blacklist support (civilian - sector activity) - Thanks Mysterius for the idea!
1.18 - added maximum exploration range slider. - Thanks Alewx for the idea!
1.19 - moved parameter texts to separate text definition file to be possible to localize them.
1.20 - added Chinese translation - Thanks Cyno Up!
1.21 - changed the way the sector is revealed. Instead flying around, the explorer sends out advanced satellites for a few seconds to get much nicer results. If there is 'dislike' from players, i will revert to old flying method, or add it back as alternative.
1.22 - added option to re-enable the original flying method to deal with fog of war (Satellite probes will use new method). You may need to toggle this switch on/off, so the script will recognize its current state.
1.23 - changed default exploration method back to flying.
1.24 - fixed satellite explorer method.
1.25 - updated Russian texts. Thanks Aladinaleks!
1.26 - added parameter to adjust exploration ring distances in 40km-100km range. Thanks Terran for the idea!
1.27 - added German translation. Thanks 'FAIL! Chapi'!
1.28 - added option to scan for abandoned ships
1.30 - added option to disable station visits. Thanks Lobo for the idea!
1.31 - updated Rus texts thanks Aladinaleks!
1.32 - added option to visit data vaults (Thanks Aladinaleks for the idea and sample code!)
1.34 - added travel blacklist check
1.36 - added Italian translation (Thanks setebro93!)
1.37 - simplified blacklists, read description for details
1.38 - refactored the entire mod. Explorer ships will sync their travel plans between each other and the galaxy wide tracking system will also remember the fog of war progress. You may need to cancel and reassign default job to avoid erroneous behaviors.
1.41 - fixed those reported issues, thanks Nermal! in addition, added a new option 'Reset progress' which when "turned on -> commit changes -> turned off ->commit changes" should erase hexagon exploration progress for that specific sector the ship is located in (in case you want to re-trigger hexagon trip).
1.42 - added option to allow turning off popup notifications (on by default after fresh assignments)
1.43 - update Russian translation (Thanks Aladinaleks!)
1.44 - should be fully 7.0 compatible, fixed a bug in sector change code when all gates are known. (Thanks AlwaysRLYAngry for reporting)
1.45 - increased the wait time for hexagon corners, let's see if this helps with the fog removal.
1.46 - disabled logfile spam for manual operation. (Thanks Szorrin for reporting)
1.47 - added mimic support. Thanks DannCi for the pastebin solution!
1.48 - disabled vault options until it gets fixed

Assailer's X4 mods:
Secret Stash
Fly-by Lockbox
Fly-by Looting
Mobile Repair Service
Capital Ship Loot Magnet
Inventory Collector
Popular Discussions View All (9)
2
10 Apr, 2024 @ 2:58am
ITA translation
setebro93
3
27 Apr, 2021 @ 1:14pm
German Translation
FAIL! Chapi
2
3
7 May, 2022 @ 12:47am
Rus lng - 1.32
aladinaleks
680 Comments
Reithan 24 Aug @ 2:24am 
@Assailer about mimick looping - that MAY be user error on my part, trying to test again now - but I thought they may have just not had anything left to explore?
Assailer  [author] 24 Aug @ 2:17am 
Thanks Reithan, I will look into the reported issues after the next major patch is out.
Reithan 23 Aug @ 11:24pm 
The order settings don't seem to look like the mod screenshot here anymore. The option to obey global blacklist seems to be missing, and my exploration ships keep wandering into Xenon fleets in hostile territory and dying.
Tacombel 21 Aug @ 4:13am 
Thank you!!!!
Assailer  [author] 17 Aug @ 10:02pm 
Taco, that will change the exploration style. Pilot will park at the middle of the sector instead of flying around. It will use a remotely controlled probe to do the exploration which gave better results in fog removal back in the days.
Tacombel 17 Aug @ 12:27pm 
What do Satellite probes do? Great mod, by the way.
Iamnuff 10 Aug @ 7:00am 
Does this behaviour make your scouts ignore sector blacklists?

I keep having my scouts fly into Xenon territory (in defiance of their orders) and die.
Hanover 9 Aug @ 9:03pm 
you have satellite probe on thats why
Mudkest 19 Jul @ 4:45am 
Like tom asked, is it possible to change the hexagon pattern to be flown at "0" y? As it is now, my explorers miss most of the stations in the first search, then again miss them all cause theye fly "above" the ecliptic. As it is now I am better off doing the spiral search manual and forget about this script.
Assailer  [author] 12 Jul @ 12:38am 
They fly there to avoid those pesky asteroids.