X4: Foundations

X4: Foundations

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Sector Explorer
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26 Apr, 2020 @ 6:10am
8 Apr @ 3:58am
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Sector Explorer

In 1 collection by Assailer
Assailer X4 mods
9 items
Description
Sector Explorer

This mod adds a new default job option for your pilots. Use a fast ship for this job.

Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will fly an accurate 300-900km radius hexagon shape.

Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example:
- create activities blacklist where you select 'Sectors owned by enemies' and/or,
- create travel blacklist where you select both 'Sectors owned by enemies' and 'Sectors containing dangerous regions'.
Make sure you tick off the 'default' and point to your newly created blacklists under individual instructions tab.

To start the mod, open ship information behavior panel and select 'Sector Explorer' from navigation jobs.

Captains earn piloting experience after completing each hexagon round cycle that are further than 150km from center.

Sector Core is set by the developers individual to each sector and is almost never at [0,0,0], but there is checkbox option to force using [0,0,0] in case you wish to. Default is to use Core parameter.

The Log is updated on start/stop events, and there will also be a popup message for stop events if the 'Notifications' option is set.

Enjoy.

Version 7.x compatible.

*** Once the mod is considered 'feature ready' it will be also copied to nexusmods ***

Changes:
1.00 - initial public release
1.01 - fixed notification text popup to print ship + sector names.
1.02 - added Russian translation. Thanks aladinaleks!
1.03 - using 'coresize' sector specific parameter instead a fixed 450km range. added piloting xp.
1.04 - Decreased exploration height and increased little bit the exploration radius.
1.05 - added parameter which allows choosing exploration center position. by default it will be the sectorcore, but can be [0,0,0] in case you like it better that way.
1.06 - added code to visit unknown stations after exploration cycle to make sure everything gets discovered.
1.08 - script will remember exploration progress and tries to resume after temp order was completed. leaving sector will reset progress.
1.09 - the station exploration stage will skip visiting enemy stations.
1.10 - added option to disable hexagon pattern search. also option to enable scanning for lockboxes.
1.11 - added 'continue to next sector' parameter.
1.12 - changed execution order to visit unknown stations before pattern flight. Thanks Arthur for suggesting this!
1.13 - added randomization when pilot selects a next sector
1.14 - fixed syntax error - Thanks tizuby for reporting this!
1.15 - added blacklist to avoid exploring specific sectors.
1.17 - added global blacklist support (civilian - sector activity) - Thanks Mysterius for the idea!
1.18 - added maximum exploration range slider. - Thanks Alewx for the idea!
1.19 - moved parameter texts to separate text definition file to be possible to localize them.
1.20 - added Chinese translation - Thanks Cyno Up!
1.21 - changed the way the sector is revealed. Instead flying around, the explorer sends out advanced satellites for a few seconds to get much nicer results. If there is 'dislike' from players, i will revert to old flying method, or add it back as alternative.
1.22 - added option to re-enable the original flying method to deal with fog of war (Satellite probes will use new method). You may need to toggle this switch on/off, so the script will recognize its current state.
1.23 - changed default exploration method back to flying.
1.24 - fixed satellite explorer method.
1.25 - updated Russian texts. Thanks Aladinaleks!
1.26 - added parameter to adjust exploration ring distances in 40km-100km range. Thanks Terran for the idea!
1.27 - added German translation. Thanks 'FAIL! Chapi'!
1.28 - added option to scan for abandoned ships
1.30 - added option to disable station visits. Thanks Lobo for the idea!
1.31 - updated Rus texts thanks Aladinaleks!
1.32 - added option to visit data vaults (Thanks Aladinaleks for the idea and sample code!)
1.34 - added travel blacklist check
1.36 - added Italian translation (Thanks setebro93!)
1.37 - simplified blacklists, read description for details
1.38 - refactored the entire mod. Explorer ships will sync their travel plans between each other and the galaxy wide tracking system will also remember the fog of war progress. You may need to cancel and reassign default job to avoid erroneous behaviors.
1.41 - fixed those reported issues, thanks Nermal! in addition, added a new option 'Reset progress' which when "turned on -> commit changes -> turned off ->commit changes" should erase hexagon exploration progress for that specific sector the ship is located in (in case you want to re-trigger hexagon trip).
1.42 - added option to allow turning off popup notifications (on by default after fresh assignments)
1.43 - update Russian translation (Thanks Aladinaleks!)
1.44 - should be fully 7.0 compatible, fixed a bug in sector change code when all gates are known. (Thanks AlwaysRLYAngry for reporting)
1.45 - increased the wait time for hexagon corners, let's see if this helps with the fog removal.
1.46 - disabled logfile spam for manual operation. (Thanks Szorrin for reporting)
1.47 - added mimic support. Thanks DannCi for the pastebin solution!
1.48 - disabled vault options until it gets fixed

Assailer's X4 mods:
Cargo Hauler
Secret Stash
Fly-by Lockbox
Fly-by Looting
Mobile Repair Service
Capital Ship Loot Magnet
Inventory Collector
Popular Discussions View All (9)
2
10 Apr, 2024 @ 2:58am
ITA translation
setebro93
3
27 Apr, 2021 @ 1:14pm
German Translation
FAIL! Chapi
2
3
7 May, 2022 @ 12:47am
Rus lng - 1.32
aladinaleks
695 Comments
Assailer  [author] 20 Oct @ 12:22pm 
Glad to hear. Yes, forgot to suggest to change the default order to 'hold' and then back to 'sector explorer'. Usually that resets the script variables associated with the ship.
Mookster 20 Oct @ 12:10pm 
@Assailer

Thank you very much for the assistance.

So I just uninstalled it now and reinstalled the mod and tried again. It appears to be working now.

I monitored the flight path and my ship is now flying in the hexagon pattern. Not sure why that worked but it is.
Tokra70 20 Oct @ 11:23am 
Mookster,
There might be something wrong with yours, because mine works perfectly. I just checked it, sent a ship to explore, and saw if it followed the hex route. It follows it nicely. Game version v8.03, latest hotfix installed.
Assailer  [author] 20 Oct @ 10:54am 
Mookster, i will check this in a few days (probably around the weekend).
Mookster 20 Oct @ 10:48am 
@Assailer,

I have indeed, my settings are as per the link: https://imgur.com/a/Oe1e558

I have ensured that it is the default option and there are no other orders given to the ship. When I approve it, my ship begins flying in random directions. Not sure what I am doing wrong.

The only other mod I am using is the crystal rarities mod.
Assailer  [author] 19 Oct @ 10:17pm 
Have you verified that your default option is set to sector explorer and there are no other orders given to your ship?
Mookster 19 Oct @ 10:56am 
Nah mod is broken. Followed the instructions as per the screenshot.

Scout just flies in random directions and doesn't follow the hexagon pattern as shown in the screenshot.

Running the game with all of the latest DLCs and 8.0 diplomacy update.
Supreme 11 Oct @ 6:54am 
How does the satellite probe setting work? because it doesnt doe anything when i tick it off and save or tick it on and save. the ship continues to manually fly through part of the sector go into the next and so forth. im very confused because i am either doing something wrong and dont know what or it doesnt work for me. help or explainations are appreciated.
MFADLD 2 Oct @ 5:15am 
this works fine, but one only problem by me is that the scout ignored my blacklist of travel im setting and gos into the xeon sector.
Assailer  [author] 28 Sep @ 9:59pm 
Just tested and it works fine in my game.

Make sure you configured the default behavior for that ship and its not running any other order.. like the default explore commands. Check the 3rd attached image, it shows the order queue is empty and default order is set to sector explorer.

Also, there are some mod makers who base their mods on mine and forget to change the mod ID which will cause malfunctions during initialization.