Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All current factions will at least be updated when the diplomacy update comes out. That's when I'll consider making a new one, most likely a teladi first.
Not sure what I can do about those nukes within my mod entirely since it seems to be a ware any faction has access to, I tried to lower their chances of getting the max loadout, but they may still have nukes.
Nukes are from here. Nuke torpedoes seem to automatically add to torpedoe loadouts at Preset High.
In this case it was the Shark's subordinates.
Seems fair to not be the only one using those toys, but it gets crazy when it's a whole carrier's deck packing those. And they are really costly.
I've seem to have wiped out most of the starting forces near my HQ. They've settled in Xenon sectors and are giving the locals a hard time. Because those guys still get regular Obliterators out of somewhere. This ship is not meant to be that common, and no major faction can effectively resist that. The only vanilla counter is Asgard, but only if it manages to land the first shot. Otherwise it gets one-shot alongside with fighters.
Overall it does a good job of spicing up the gameplay. Just needs a bit of balancing.
Can you link the mod with the nukes? The mod maker either replaced an already existing weapon/ware or they gave the faction access to it themselves. Either way I'll have to look at it. Anyone is allowed to add on to these factions if they want nerf or buff them.
Do they just spawn all that out of nowhere, instead of building?
like this for boron
<connection name="con_turret_m_02" group="group_front_down_right " tags="khaak boron combat hittable medium missile turret ">
or this for everything else
<connection name="con_turret_013" group="group_mid_down_right" tags="khaak standard turret medium missile hittable ">
i don't have much confidence that'll work but it's worth trying.