Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Viser 11–20 av 86 bidrag
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Oppdatering: 2. sep. @ 18.59

Oppdatering: 26. aug. @ 10.41

Oppdatering: 25. aug. @ 7.25

Oppdatering: 23. aug. @ 20.01

Oppdatering: 23. aug. @ 6.31

Oppdatering: 22. aug. @ 20.30

Oppdatering: 22. aug. @ 6.45

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Oppdatering: 22. aug. @ 6.20

Oppdatering: 15. aug. @ 18.07

Oppdatering: 20. juni @ 8.13