Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Näytetään 11–20 / 86
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Päivitys: 2.9. klo 18.59

Päivitys: 26.8. klo 10.41

Päivitys: 25.8. klo 7.25

Päivitys: 23.8. klo 20.01

Päivitys: 23.8. klo 6.31

Päivitys: 22.8. klo 20.30

Päivitys: 22.8. klo 6.45

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Päivitys: 22.8. klo 6.20

Päivitys: 15.8. klo 18.07

Päivitys: 20.6. klo 8.13