Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Viser 31–40 av 86 bidrag
< 1  2  3  4  5  6 ... 9 >
Oppdatering: 25. okt. 2024 @ 15.02

Oppdatering: 22. okt. 2024 @ 17.40

Oppdatering: 22. okt. 2024 @ 9.12

Oppdatering: 16. okt. 2024 @ 17.39

New slight AI improvement.

Oppdatering: 8. okt. 2024 @ 5.24

New improvement to the aggressive and active aspect of the AI

Oppdatering: 30. sep. 2024 @ 18.59

Oppdatering: 28. sep. 2024 @ 15.31

Oppdatering: 28. sep. 2024 @ 14.56

-Fixed the bug known in the game since its release: the AI ​​which allows itself to die of attrition during a siege, now there is a 50% chance that the AI ​​forces an attack exit, even if it does not does not have enough strength (does not interfere with the AI's strength judgment)
-Another AI improvement
-Adjustment of some values

Oppdatering: 26. sep. 2024 @ 21.41

Oppdatering: 25. sep. 2024 @ 7.10

-A much more defensive AI in the face of the threat
-The AI ​​will juggle properly between attacking at the right time or defending what must be defended
-The AI ​​will no longer make placements or suicidal attacks like in the past.
-the AI ​​will want to recover recently lost colonies if it is close enough to its armies.
-the AI ​​will defend/attack borders with enemies and enemies with the main threat.
-The AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
-The AI ​​will prioritize defending a colony that is under siege.
-the AI ​​will recruit even more elite units.
-The AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity)
-the AI ​​will no longer be forced into action in a suicidal manner.
-The AI ​​will launch group attacks in stacks of armies.
-The AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony)