Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Zobrazuje se 11–20 z 86 položek
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Aktualizace: 2. zář. v 18.59

Aktualizace: 26. srp. v 10.41

Aktualizace: 25. srp. v 7.25

Aktualizace: 23. srp. v 20.01

Aktualizace: 23. srp. v 6.31

Aktualizace: 22. srp. v 20.30

Aktualizace: 22. srp. v 6.45

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Aktualizace: 22. srp. v 6.20

Aktualizace: 15. srp. v 18.07

Aktualizace: 20. čvn. v 8.13