Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Menampilkan11-20 dari 86 kiriman
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Pembaruan: 2 Sep @ 6:59pm

Pembaruan: 26 Agu @ 10:41am

Pembaruan: 25 Agu @ 7:25am

Pembaruan: 23 Agu @ 8:01pm

Pembaruan: 23 Agu @ 6:31am

Pembaruan: 22 Agu @ 8:30pm

Pembaruan: 22 Agu @ 6:45am

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Pembaruan: 22 Agu @ 6:20am

Pembaruan: 15 Agu @ 6:07pm

Pembaruan: 20 Jun @ 8:13am