Total War: WARHAMMER III
Hecleas AI Overhaul
11–20 из 86
< 1  2  3  4 ... 9 >
Обновление: 2 сен в 18:59

Обновление: 26 авг в 10:41

Обновление: 25 авг в 7:25

Обновление: 23 авг в 20:01

Обновление: 23 авг в 6:31

Обновление: 22 авг в 20:30

Обновление: 22 авг в 6:45

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Обновление: 22 авг в 6:20

Обновление: 15 авг в 18:07

Обновление: 20 июн в 8:13