Total War: WARHAMMER III
Hecleas AI Overhaul
Показані результати 11–20 із 86
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Оновлено: 2 верес. о 18:59

Оновлено: 26 серп. о 10:41

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Оновлено: 22 серп. о 6:45

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Оновлено: 22 серп. о 6:20

Оновлено: 15 серп. о 18:07

Оновлено: 20 черв. о 8:13