Total War: WARHAMMER III

Total War: WARHAMMER III

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Hecleas AI Overhaul
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Tags: mod
File Size
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701.412 KB
22 Dec, 2022 @ 4:34am
1 Oct @ 8:55am
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Hecleas AI Overhaul

In 1 collection by Hecleas
Hecleas Mods WH3
13 items
Description
Check out my new mod: Hecleas Grand Strategy
-Battle AI
-Battle gameplay (Hecleas Battle Overhaul included)
-Siege gameplay
-Campaign AI (Hecleas AI Overhaul included)
-Campaign gameplay
-Faction balance
-Etc.

🧠 AI OVERHAUL

-The AI has been completely reworked: intelligence, aggressiveness, behaviors, tactical movements, choices, diplomacy, economy, objectives, and decisions.
-No more inactive AI: it will seek to conquer the world and attack you as soon as possible.
-No suicidal actions: the AI acts logically and strategically to decimate your armies and settlements.
-A true human-like opponent: you will really feel like you’re facing a player, able to analyze your forces and strategic positions.
-The AI plays intelligently, like a chess match: every move counts, every decision matters.
-Balanced defense and offense: the AI protects its threatened borders while launching offensives whenever possible.
-Aggressiveness calibrated for veterans: expect a violent and ruthless AI.
-Reinforced diplomacy: your diplomatic choices have a real impact and must be applied carefully.
-Economy and diplomacy are now linked: one cannot exist without the other, both are essential to survive.
-Optimized construction: the AI builds more structures and high-quality units, without bonuses or cheats.
-Smart investments: it adapts its resources to the situation.
-Diplomatic investments, bribery, influence, or other uses depending on its income.
-More active agents: if finances allow, the AI multiplies its agent actions.


🚫 NO CHEATS, NO BONUSES

-Many players think the mod gives hidden income or bonuses to the AI.
-This is completely false: there are no cheats, no artificial boosts.
-The impression comes from the fact that the AI is now unlocked and smarter.
-Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers.


📌 DISCLAIMER

-I am not responsible for problems caused by:
-Other mods that alter AI behavior through scripts
-Creative Assembly’s spaghetti code
-Goal: a lively, dynamic, and credible campaign — even if perfection isn’t possible.


🎯 BEHAVIOR

-Better analysis of enemy forces: it knows when to fall back, apply pressure, or attack.
-Much more aggressive AI: it will seek to conquer the world.
-AI attacks the most threatening and nearest enemy first.
-AI will give absolute priority to defending a besieged colony or a recently lost territory.
-AI will prioritize (if not suicidal) coordinated diplomatic indications made by the player.
-Defensive priority: protects threatened lands before expanding further.
-No more armies stuck uselessly in the capital.
-Military forces distributed where the threat is present.
-Priority to recovering lost territories (if its armies are nearby).
-Suicidal attacks removed, including against settlements.
-The AI knows when to retreat or attack based on its analysis.
-Possibility of ambushes or exit blockades.
-Anti-player aggressiveness rebalanced: AI will treat the nearest most threatening enemy first, whether you or another AI.
-Priority given to capturing colonies.
-No more endless sieges on an enemy’s last settlement.
-Even outside of war, the AI may enter your lands if relations are bad, to pressure or oppress you.
-Massive army recruitment with higher-quality units.
-Full and intelligent money usage: Armies as priority / Buildings in parallel / Maximized spending without draining all funds.
-More night battles when the opportunity arises.
-Rebels and rogue armies are stronger and better equipped.
-WAAGH quality increased.
-Lower conditions for rebels to attack (less passive).
-Many other behavior tweaks.


🤝 DIPLOMACY

-Increased distance penalty for declaring war → fewer absurd wars on the other side of the map.
-Easier peace with factions very far from you.
-Each diplomatic decision now has more impact.
-Increased number of war declarations → more dynamic campaigns.
-Return of the “great power” penalty → more late-game challenge, potential betrayals.
-Better distance management for horde membership.
-AI more likely to issue ultimatums.
-Confederations mostly reserved for “last stand” situations (both for AI and player).
-AI now prioritizes nearby threats rather than distant ones.


⚙️ COMPATIBILITY & LOAD ORDER

-Savegame compatible
-Co-op compatible
-Load first in your load order
-Compatible with everything




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Popular Discussions View All (2)
14
28 Sep @ 6:46am
Ideas / Suggestions
Hecleas
9
13 Sep @ 10:12am
Bugs / Improvements
Hecleas
1,275 Comments
Feso 5 hours ago 
what difficulty to play on with this mod ? Does it make a big difference ?
Mosketero 3 Oct @ 5:21am 
@Uhtred866 This mod make hundred of things that makes the game more fun. I have used this mods for years and the "not notification" is a bug with the new update. Be sure Hecleas will fix it soon.
Uhtred866 2 Oct @ 12:53pm 
This mod just makes random faction declare war at you without notification over the end turn. Why is this not clarified in the description?
Smaug 2 Oct @ 7:04am 
Would this fix the base game Lizardmen/Tomb Kings "idle AI" bug?
Odinmask 2 Oct @ 2:42am 
Hello @Hecleas. Does Ai stil get bonus money in Very Hard campaign setting? Or this mod remove every AI money cheat for all setting?
ChizFreak 1 Oct @ 5:26pm 
@Hecleas does this mod also fix the problems with Lizardmen's campaign AI (and Tomb Kings in 6.3.1) that came with 6.3?
flecha 1 Oct @ 1:42pm 
would you recommend using this with Grand Strategy or separated?
Veg 1 Oct @ 12:47am 
I've got the same problem as the person below since the last update - factions declare war on me, but I do not receive any notification. They were not invited by anyone, I double checked it. I ran a couple of short campaigns, turned off all the other mods - the problem is in the last update
dannis 29 Sep @ 12:55pm 
It seems like after the last update, War is being declared a lot more amongst the AI and vs. the player. Other factions declared war on me during the end turn phase, however, I did not receive a notification but saw it in the events list on my turn. It may have been AI declaring war on one of my many vassals? Not sure. It happened twice with 2 different factions.
懒猫 29 Sep @ 5:26am 
这个模组和更强更公平的AI兼容么