Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Mostrando 11-20 de 86 aportaciones
< 1  2  3  4 ... 9 >
Actualización: 2 SEP a las 6:59 p. m.

Actualización: 26 AGO a las 10:41 a. m.

Actualización: 25 AGO a las 7:25 a. m.

Actualización: 23 AGO a las 8:01 p. m.

Actualización: 23 AGO a las 6:31 a. m.

Actualización: 22 AGO a las 8:30 p. m.

Actualización: 22 AGO a las 6:45 a. m.

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Actualización: 22 AGO a las 6:20 a. m.

Actualización: 15 AGO a las 6:07 p. m.

Actualización: 20 JUN a las 8:13 a. m.