Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
86 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 2 Eyl @ 18:59

Güncelleme: 26 Ağu @ 10:41

Güncelleme: 25 Ağu @ 7:25

Güncelleme: 23 Ağu @ 20:01

Güncelleme: 23 Ağu @ 6:31

Güncelleme: 22 Ağu @ 20:30

Güncelleme: 22 Ağu @ 6:45

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Güncelleme: 22 Ağu @ 6:20

Güncelleme: 15 Ağu @ 18:07

Güncelleme: 20 Haz @ 8:13