Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Ergebnisse 11–20 von 86
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Update: 2. Sep. um 18:59

Update: 26. Aug. um 10:41

Update: 25. Aug. um 7:25

Update: 23. Aug. um 20:01

Update: 23. Aug. um 6:31

Update: 22. Aug. um 20:30

Update: 22. Aug. um 6:45

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Update: 22. Aug. um 6:20

Update: 15. Aug. um 18:07

Update: 20. Jun. um 8:13