Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
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Aggiornamento: 2 set, 18:59

Aggiornamento: 26 ago, 10:41

Aggiornamento: 25 ago, 7:25

Aggiornamento: 23 ago, 20:01

Aggiornamento: 23 ago, 6:31

Aggiornamento: 22 ago, 20:30

Aggiornamento: 22 ago, 6:45

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Aggiornamento: 22 ago, 6:20

Aggiornamento: 15 ago, 18:07

Aggiornamento: 20 giu, 8:13