Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
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Actualización: 25 OCT 2024 a las 3:02 p. m.

Actualización: 22 OCT 2024 a las 5:40 p. m.

Actualización: 22 OCT 2024 a las 9:12 a. m.

Actualización: 16 OCT 2024 a las 5:39 p. m.

New slight AI improvement.

Actualización: 8 OCT 2024 a las 5:24 a. m.

New improvement to the aggressive and active aspect of the AI

Actualización: 30 SEP 2024 a las 6:59 p. m.

Actualización: 28 SEP 2024 a las 3:31 p. m.

Actualización: 28 SEP 2024 a las 2:56 p. m.

-Fixed the bug known in the game since its release: the AI ​​which allows itself to die of attrition during a siege, now there is a 50% chance that the AI ​​forces an attack exit, even if it does not does not have enough strength (does not interfere with the AI's strength judgment)
-Another AI improvement
-Adjustment of some values

Actualización: 26 SEP 2024 a las 9:41 p. m.

Actualización: 25 SEP 2024 a las 7:10 a. m.

-A much more defensive AI in the face of the threat
-The AI ​​will juggle properly between attacking at the right time or defending what must be defended
-The AI ​​will no longer make placements or suicidal attacks like in the past.
-the AI ​​will want to recover recently lost colonies if it is close enough to its armies.
-the AI ​​will defend/attack borders with enemies and enemies with the main threat.
-The AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
-The AI ​​will prioritize defending a colony that is under siege.
-the AI ​​will recruit even more elite units.
-The AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity)
-the AI ​​will no longer be forced into action in a suicidal manner.
-The AI ​​will launch group attacks in stacks of armies.
-The AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony)