Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Menampilkan31-40 dari 86 kiriman
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Pembaruan: 25 Okt 2024 @ 3:02pm

Pembaruan: 22 Okt 2024 @ 5:40pm

Pembaruan: 22 Okt 2024 @ 9:12am

Pembaruan: 16 Okt 2024 @ 5:39pm

New slight AI improvement.

Pembaruan: 8 Okt 2024 @ 5:24am

New improvement to the aggressive and active aspect of the AI

Pembaruan: 30 Sep 2024 @ 6:59pm

Pembaruan: 28 Sep 2024 @ 3:31pm

Pembaruan: 28 Sep 2024 @ 2:56pm

-Fixed the bug known in the game since its release: the AI ​​which allows itself to die of attrition during a siege, now there is a 50% chance that the AI ​​forces an attack exit, even if it does not does not have enough strength (does not interfere with the AI's strength judgment)
-Another AI improvement
-Adjustment of some values

Pembaruan: 26 Sep 2024 @ 9:41pm

Pembaruan: 25 Sep 2024 @ 7:10am

-A much more defensive AI in the face of the threat
-The AI ​​will juggle properly between attacking at the right time or defending what must be defended
-The AI ​​will no longer make placements or suicidal attacks like in the past.
-the AI ​​will want to recover recently lost colonies if it is close enough to its armies.
-the AI ​​will defend/attack borders with enemies and enemies with the main threat.
-The AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
-The AI ​​will prioritize defending a colony that is under siege.
-the AI ​​will recruit even more elite units.
-The AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity)
-the AI ​​will no longer be forced into action in a suicidal manner.
-The AI ​​will launch group attacks in stacks of armies.
-The AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony)