Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Ergebnisse 31–40 von 86
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Update: 25. Okt. 2024 um 15:02

Update: 22. Okt. 2024 um 17:40

Update: 22. Okt. 2024 um 9:12

Update: 16. Okt. 2024 um 17:39

New slight AI improvement.

Update: 8. Okt. 2024 um 5:24

New improvement to the aggressive and active aspect of the AI

Update: 30. Sep. 2024 um 18:59

Update: 28. Sep. 2024 um 15:31

Update: 28. Sep. 2024 um 14:56

-Fixed the bug known in the game since its release: the AI ​​which allows itself to die of attrition during a siege, now there is a 50% chance that the AI ​​forces an attack exit, even if it does not does not have enough strength (does not interfere with the AI's strength judgment)
-Another AI improvement
-Adjustment of some values

Update: 26. Sep. 2024 um 21:41

Update: 25. Sep. 2024 um 7:10

-A much more defensive AI in the face of the threat
-The AI ​​will juggle properly between attacking at the right time or defending what must be defended
-The AI ​​will no longer make placements or suicidal attacks like in the past.
-the AI ​​will want to recover recently lost colonies if it is close enough to its armies.
-the AI ​​will defend/attack borders with enemies and enemies with the main threat.
-The AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
-The AI ​​will prioritize defending a colony that is under siege.
-the AI ​​will recruit even more elite units.
-The AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity)
-the AI ​​will no longer be forced into action in a suicidal manner.
-The AI ​​will launch group attacks in stacks of armies.
-The AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony)