Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Zobrazuje se 31–40 z 86 položek
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Aktualizace: 25. říj. 2024 v 15.02

Aktualizace: 22. říj. 2024 v 17.40

Aktualizace: 22. říj. 2024 v 9.12

Aktualizace: 16. říj. 2024 v 17.39

New slight AI improvement.

Aktualizace: 8. říj. 2024 v 5.24

New improvement to the aggressive and active aspect of the AI

Aktualizace: 30. zář. 2024 v 18.59

Aktualizace: 28. zář. 2024 v 15.31

Aktualizace: 28. zář. 2024 v 14.56

-Fixed the bug known in the game since its release: the AI ​​which allows itself to die of attrition during a siege, now there is a 50% chance that the AI ​​forces an attack exit, even if it does not does not have enough strength (does not interfere with the AI's strength judgment)
-Another AI improvement
-Adjustment of some values

Aktualizace: 26. zář. 2024 v 21.41

Aktualizace: 25. zář. 2024 v 7.10

-A much more defensive AI in the face of the threat
-The AI ​​will juggle properly between attacking at the right time or defending what must be defended
-The AI ​​will no longer make placements or suicidal attacks like in the past.
-the AI ​​will want to recover recently lost colonies if it is close enough to its armies.
-the AI ​​will defend/attack borders with enemies and enemies with the main threat.
-The AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
-The AI ​​will prioritize defending a colony that is under siege.
-the AI ​​will recruit even more elite units.
-The AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity)
-the AI ​​will no longer be forced into action in a suicidal manner.
-The AI ​​will launch group attacks in stacks of armies.
-The AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony)