Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
目前顯示第 51-60 項,共 116 項
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更新:2023 年 12 月 27 日 @ 下午 1:50
Cend 發表

added medium and large hyperdrives as tiered parts

更新:2023 年 12 月 27 日 @ 上午 11:19
Cend 發表

Code for Missile Launcher and Hyperdrive got changed

更新:2023 年 11 月 11 日 @ 下午 3:12
Cend 發表

changed Mining Laser to account for recent changes in the base game (reduced damage some to account for the much higher range)

更新:2023 年 11 月 9 日 @ 上午 3:32
Cend 發表

fixed factory roofs

更新:2023 年 9 月 30 日 @ 下午 12:53

Added Chaingun

更新:2023 年 9 月 6 日 @ 上午 10:22

-fixed structure (name of a value got changed) which also fixed armor
-added "SpawnUnderlying=False" to mining beams (got added with 0.23.0 i think) though i only noticed today

更新:2023 年 8 月 16 日 @ 上午 8:16

Fixed reactors

更新:2023 年 7 月 23 日 @ 上午 7:41

fixed the ion prisms that were changed in the base game...

更新:2023 年 7 月 7 日 @ 上午 12:48

replaced all instances of UnderlyingPartPerTile="" with CreateUnderlyingWhenDestroyed = false
(this fixes reactors and a few others)

更新:2023 年 7 月 6 日 @ 下午 2:49

fixed armor wedges being destroyed crashing the game (having an underlying part per tile bigger than one tile was not a good idea...)