Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Viser 51-60 af 116 forekomster
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Opdatering: 27. dec. 2023 kl. 13:50
af Cend

added medium and large hyperdrives as tiered parts

Opdatering: 27. dec. 2023 kl. 11:19
af Cend

Code for Missile Launcher and Hyperdrive got changed

Opdatering: 11. nov. 2023 kl. 15:12
af Cend

changed Mining Laser to account for recent changes in the base game (reduced damage some to account for the much higher range)

Opdatering: 9. nov. 2023 kl. 3:32
af Cend

fixed factory roofs

Opdatering: 30. sep. 2023 kl. 12:53

Added Chaingun

Opdatering: 6. sep. 2023 kl. 10:22

-fixed structure (name of a value got changed) which also fixed armor
-added "SpawnUnderlying=False" to mining beams (got added with 0.23.0 i think) though i only noticed today

Opdatering: 16. aug. 2023 kl. 8:16

Fixed reactors

Opdatering: 23. juli 2023 kl. 7:41

fixed the ion prisms that were changed in the base game...

Opdatering: 7. juli 2023 kl. 0:48

replaced all instances of UnderlyingPartPerTile="" with CreateUnderlyingWhenDestroyed = false
(this fixes reactors and a few others)

Opdatering: 6. juli 2023 kl. 14:49

fixed armor wedges being destroyed crashing the game (having an underlying part per tile bigger than one tile was not a good idea...)