Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
317 Comments
Cend  [author] 23 Aug @ 3:07am 
It may have something to do with the priorities assigned to crew, e.g. priority to put resources into the storage is as high as, or higher, than the part that should get resources. The easy way to fix it is to just make a supply chain.
CarbineAction 22 Aug @ 11:47pm 
How does the tiered storage work? Cant seem to have people take ores from them
VHSSerenity 18 Aug @ 7:21pm 
yooo, thermal batteries are now here
Cend  [author] 10 Aug @ 5:31am 
It is intentional that the bubble shields only project to the sides when overclocked, yes.
VHSSerenity 10 Aug @ 4:47am 
what shields exactly?
if its the small shields, theres options to expand them, or make them smaller and reinforce it
Arkcane 9 Aug @ 8:58am 
I am not sure if its intended or if the update messed something up but when you overclock shields it only projects to the sides not forward.
Corum 9 Aug @ 5:10am 
Toggle Tier Icons sticks per ship, so thats perfect! Thanks! I just realised.. going through all my ships made it seem like it didn't. I love this mod! Might be ages before I ever use it, but I wanna make sure my Build remains compatible with it so when I can, I can make higher tech ships! Thanks!
Corum 8 Aug @ 6:29pm 
Looks lovely! Is there a way to toggle the default off, for displaying Tier icons, or making it stick? Every time I switch ships to look at it, they all come back?
VHSSerenity 7 Aug @ 2:18pm 
using the thermal parts in my ship rn is like trying to use stock civic parts in a fighter jet xD
VHSSerenity 7 Aug @ 7:19am 
aaah, thats fair, hope it goes well
Cend  [author] 6 Aug @ 4:49am 
It's planned, and i started with the amp a while back but since the development was still ongoing and they were changing things around all the time i put it on hold.
I currently have little time unfortunately, so it may take a while.
VHSSerenity 5 Aug @ 1:43pm 
at some point, are you able to create mk1 through 8 variants of the thermal resonance lance, the dilation pump, the amplifier pump, and the thermal battery? if your not doing that already
VHSSerenity 5 Aug @ 1:05pm 
thanks, i absolutely love this mod, def a must have for any save
Tralalero Tralala 5 Aug @ 8:35am 
yeah im stupid sry, its working perfectly now
Cend  [author] 5 Aug @ 8:07am 
Did you do the unsubscribe-resubscribe?
Tralalero Tralala 5 Aug @ 7:56am 
i loaded in and rebuild the mk2 arc shield, still blocked by armor and other stuff in the way😞
Cend  [author] 4 Aug @ 3:51pm 
should be fixed
VHSSerenity 4 Aug @ 2:06pm 
yeah, non of the large shield varients can project through armour anymore, needs to be fixed
Tralalero Tralala 4 Aug @ 1:57pm 
so the arc shield mk2 dont funktion like normal, you cant put it inside your ship the shield just isnt there if you put it inside your ship
Cend  [author] 4 Aug @ 1:51pm 
normal bubble shields, normal arc shields, sr bubble shields, sr arc shields
VHSSerenity 4 Aug @ 1:09pm 
me not finding some might just be me
i might just overlook them
but the organisation of the shields are confusing
Cend  [author] 4 Aug @ 11:40am 
which shields aren't showing up?
VHSSerenity 4 Aug @ 7:22am 
yeah, i looked at the blueprints without spawning, those parts literally do not exist anymore
VHSSerenity 4 Aug @ 7:20am 
after building a bit using the shields
ive noticed they.. kinda broken, nothing feel right with them, its difficult to find arc shields (i cant even find some varients at all), and they no longer pass through blocks, and the spherical shields have some graphical glitches
i think this is why the game is having a fit about me trying to load pre update worlds/ ships
VHSSerenity 4 Aug @ 4:22am 
the error message mentions something about not being able to parse the file
VHSSerenity 4 Aug @ 4:19am 
sorry, i was wrong, not disabled
VHSSerenity 4 Aug @ 4:19am 
not sure if i did it right
but the game automatically disabled the mod and gave me a very long error message (in game)
VHSSerenity 4 Aug @ 4:01am 
thanks, ill try that
Cend  [author] 3 Aug @ 5:48pm 
hmm there shouldn't *be* that component in a shield_gen_large... now i'm at a loss how to fix that from my side without bugging it up again
maybe add

Overclock_ArcShieldProxy2
{
Type = TriggerProxy
ComponentID = ArcShield
ProxyToggle = IsOverclocked
}
to the componens in the shield_arc_large_mk8.rules
then remove the shield, save, remove the added code again and start the game, building the shield without that component
VHSSerenity 3 Aug @ 1:51pm 
also, i only got this error after trying to load my saved ship
VHSSerenity 3 Aug @ 1:50pm 
dont you love the pain of bugfixing after a game update?
VHSSerenity 3 Aug @ 1:49pm 
now im getting this error "No component named 'Overclock_ArcShieldProxy2' in part 'cend.shield_gen_large_mk8'."
VHSSerenity 3 Aug @ 1:37pm 
nicee, thanks
Cend  [author] 3 Aug @ 8:49am 
sorry - the large non-sr arcs had the same problem (while i was at it, i adapted the small arcs as well, they got changed significantly from when i was adapting them to meltdown)

should work now
Arsies 3 Aug @ 4:52am 
shields still crash game(
VHSSerenity 3 Aug @ 3:27am 
i think this might be the same with some other shield generators too, other then the two reported
VHSSerenity 3 Aug @ 3:18am 
same thing, except its for the mk8
"No component named 'Overclock_ArcShieldProxy2' in part 'cend.shield_gen_large_mk8'.
System.InvalidOperationException: No component named 'Overclock_ArcShieldProxy2' in part 'cend.shield_gen_large_mk8'."
Cend  [author] 2 Aug @ 3:44pm 
That thing shouldn't even be called in the arc shields - it must have slipped in when i was creating the overclock effect of the spherical shields - sorry.

Should be fixed now.
Arsies 2 Aug @ 1:22pm 
No component named 'Overclock_ArcShieldProxy2' in part 'cend.shield_arc_sr_large_mk3'.

System.InvalidOperationException: No component named 'Overclock_ArcShieldProxy2' in part 'cend.shield_arc_sr_large_mk3'.

at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 780
CookEasy 2 Aug @ 12:16pm 
Thanks for the update! Btw overclock for the tiered thrusters don't work
Cend  [author] 2 Aug @ 7:54am 
It has brevity and verve, but is missing critical details.
9801 2 Aug @ 7:24am 
Boss, as soon as I overclock, it crashes.
GodHatesYou! (EOA) 31 Jul @ 8:18am 
Thank you for the update!
Cend  [author] 31 Jul @ 6:34am 
Now with Meltdown. Though since i made most of the changes while Meltdown was being developed and had little time the last few weeks (which won't change for the forseeable future), there are probably quite a few bugs to be squished.
Please post found errors in the Bugs section.

@光明魔法灵: i added the change Copper Boltwire proposed as well.
Copper Boltwire 9 Jul @ 11:02am 
You need to add "AllowExternalPickupAndDelivery = true" to BOTH storages on the factories, not just one of the storages. (I did it myself, and it works just fine)
A lot of the time, i can't bulk sell.
光明魔法灵 7 Jul @ 10:22pm 
1.Why can't the warehouse interact with the factory and can only be completed through the supply chain
2. Some components, after being inserted, cannot be constructed by reading the blueprint, appearing as green numbers and normally blue. For example, in a factory that manufactures many red steels, saving the blueprint of the ship and then reading and constructing it may be due to the credit point setting of the blueprint exceeding the original limit
Cend  [author] 26 Jun @ 2:18pm 
Great that that worked.
Ansemik 26 Jun @ 4:24am 
THANK YOU
Cend  [author] 25 Jun @ 12:24pm 
Are you trying to load a save that was made with an older version of the mod?

Because there were some changes in the parts.
If that is the case, it may be an incompatibility. You could try disabling crew building and just redo the whole ship (copying it in blueprint mode and moving it one square up or something like that) before unpausing. You can reenable the crew building afterwards.
Ansemik 25 Jun @ 9:29am 
yes, something has to be with that mod because when turning it off, restarting, loading the save it was asking to reenable the mod since it was used and there was the warning saying ''Wrong version: 0.58.01 (you) vs 0.54.2 (host)''. i have the most recent game version 0.29.0_steam.