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if its the small shields, theres options to expand them, or make them smaller and reinforce it
I currently have little time unfortunately, so it may take a while.
i might just overlook them
but the organisation of the shields are confusing
ive noticed they.. kinda broken, nothing feel right with them, its difficult to find arc shields (i cant even find some varients at all), and they no longer pass through blocks, and the spherical shields have some graphical glitches
i think this is why the game is having a fit about me trying to load pre update worlds/ ships
but the game automatically disabled the mod and gave me a very long error message (in game)
maybe add
Overclock_ArcShieldProxy2
{
Type = TriggerProxy
ComponentID = ArcShield
ProxyToggle = IsOverclocked
}
to the componens in the shield_arc_large_mk8.rules
then remove the shield, save, remove the added code again and start the game, building the shield without that component
should work now
"No component named 'Overclock_ArcShieldProxy2' in part 'cend.shield_gen_large_mk8'.
System.InvalidOperationException: No component named 'Overclock_ArcShieldProxy2' in part 'cend.shield_gen_large_mk8'."
Should be fixed now.
System.InvalidOperationException: No component named 'Overclock_ArcShieldProxy2' in part 'cend.shield_arc_sr_large_mk3'.
at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 780
Please post found errors in the Bugs section.
@光明魔法灵: i added the change Copper Boltwire proposed as well.
A lot of the time, i can't bulk sell.
2. Some components, after being inserted, cannot be constructed by reading the blueprint, appearing as green numbers and normally blue. For example, in a factory that manufactures many red steels, saving the blueprint of the ship and then reading and constructing it may be due to the credit point setting of the blueprint exceeding the original limit
Because there were some changes in the parts.
If that is the case, it may be an incompatibility. You could try disabling crew building and just redo the whole ship (copying it in blueprint mode and moving it one square up or something like that) before unpausing. You can reenable the crew building afterwards.