Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
目前顯示第 61-70 項,共 116 項
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更新:2023 年 7 月 6 日 @ 下午 2:19

added resource collector

更新:2023 年 7 月 1 日 @ 上午 10:43

fixed all shields using the large shield generator as base - Emitter Collider no longer needs to be chained to ArcShield

更新:2023 年 6 月 29 日 @ 下午 12:53

fixed beam prism (changed component structure)
fixed armor (changed name for what happens if part gets destroyed, which messed up building it)

更新:2023 年 6 月 26 日 @ 下午 2:13

turret location of turreted weapons was changed so i had to change it in the mod as well - seems it only threw an error when not insta-building

更新:2023 年 6 月 26 日 @ 上午 6:24

changed case on "Roof_lights_fancy" to "roof_lights_fancy" on all factories to reflect change in base game (yes it's case sensitive)

更新:2023 年 6 月 24 日 @ 下午 2:20

adapted mod to changes made in base game with the 0.23.0 patch - hopefully

更新:2023 年 5 月 20 日 @ 上午 2:42

Modified values on Flak in accordance with the vanilla patch change.

更新:2023 年 5 月 5 日 @ 下午 2:09

added tiered versions of the explosive charges (as requested)
they get expensive at higher tiers but the boom is also rather nasty (damage and range scale much faster than on normal weapons to balance what is in effect burning money)

更新:2023 年 1 月 18 日 @ 上午 3:51

added PlayerSalvage = 100% to ammo so the ammo storage rooms actually refund the ammo

更新:2023 年 1 月 5 日 @ 上午 11:19

fixed large thruster mk4 thrust value