Cosmoteer: Arquitecto y comandante de una nave espacial

Cosmoteer: Arquitecto y comandante de una nave espacial

Tiered Parts
Mostrando 51-60 de 116 aportaciones
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Actualización: 27 DIC 2023 a las 13:50
por Cend

added medium and large hyperdrives as tiered parts

Actualización: 27 DIC 2023 a las 11:19
por Cend

Code for Missile Launcher and Hyperdrive got changed

Actualización: 11 NOV 2023 a las 15:12
por Cend

changed Mining Laser to account for recent changes in the base game (reduced damage some to account for the much higher range)

Actualización: 9 NOV 2023 a las 3:32
por Cend

fixed factory roofs

Actualización: 30 SEP 2023 a las 12:53

Added Chaingun

Actualización: 6 SEP 2023 a las 10:22

-fixed structure (name of a value got changed) which also fixed armor
-added "SpawnUnderlying=False" to mining beams (got added with 0.23.0 i think) though i only noticed today

Actualización: 16 AGO 2023 a las 8:16

Fixed reactors

Actualización: 23 JUL 2023 a las 7:41

fixed the ion prisms that were changed in the base game...

Actualización: 7 JUL 2023 a las 0:48

replaced all instances of UnderlyingPartPerTile="" with CreateUnderlyingWhenDestroyed = false
(this fixes reactors and a few others)

Actualización: 6 JUL 2023 a las 14:49

fixed armor wedges being destroyed crashing the game (having an underlying part per tile bigger than one tile was not a good idea...)