Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
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Update: 18 Aug @ 12:09pm

added thermal batteries
fixed radiator tier icon being off the part

Update: 6 Aug @ 11:16am

fixed ion beam prisms not accepting overclocked beams

Update: 4 Aug @ 3:51pm

large arc shields no longer blocked by parts - again

Update: 3 Aug @ 8:46am

Arc Shields again - this time the non-SR large arcs

Update: 2 Aug @ 3:43pm

fixed sr arc shields crashing the game - that Overclock_ArcShieldToggle2 shouldn't have been in there

Update: 31 Jul @ 6:26am

- Mostly adapted to the changes introduced by Meltdown (some values might be off as i did these during the development process of Meltdown)
- Added Massive Spherical Shields (yes they are intentionally that large, with the area around them being blocked)

Update: 29 May @ 3:02am

minor bugfix (deck cannons were not inheriting the mk1 part)

Update: 28 May @ 6:19pm

minor fix (flak_cannon_large_mk1 was missing from the partslist)

Update: 28 May @ 5:15pm

Fixed Mining Laser Mk3 (40 degrees oscillation is a bit much)
Fixed Power Storage battery lights
Added the Chaingun (Mk1 - 8) to buffable parts
Fixed Chaingun Magazines - they should now work with vanilla chainguns
Fixed firing rate of Cannons - they should fire noticeably faster with Weapon Control Room now

Update: 28 May @ 1:35pm

- Added Observatory (buffs sight range of Sensor Array when built next to it)
- Added Weapon Control Rooms (not fully working yet - chainguns don't get buffed, med and large cannons don't benefit as much as they should)

Redid a lot of the mod to be easier to manage, moved a lot of things around so submods need to be adapted.

MK1 versions of vanilla parts i had to adapt can be found in the Tier 1 tab when you unlock the vanilla parts.

Most higher tier parts inherit from MK1 now so if you change something, look if you only need to mod the MK1 version, or all of them.