Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Se afișează 51-60 din 116 intrări
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Actualizare: 27 dec. 2023 @ 13:50
de Cend

added medium and large hyperdrives as tiered parts

Actualizare: 27 dec. 2023 @ 11:19
de Cend

Code for Missile Launcher and Hyperdrive got changed

Actualizare: 11 nov. 2023 @ 15:12
de Cend

changed Mining Laser to account for recent changes in the base game (reduced damage some to account for the much higher range)

Actualizare: 9 nov. 2023 @ 3:32
de Cend

fixed factory roofs

Actualizare: 30 sept. 2023 @ 12:53

Added Chaingun

Actualizare: 6 sept. 2023 @ 10:22

-fixed structure (name of a value got changed) which also fixed armor
-added "SpawnUnderlying=False" to mining beams (got added with 0.23.0 i think) though i only noticed today

Actualizare: 16 aug. 2023 @ 8:16

Fixed reactors

Actualizare: 23 iul. 2023 @ 7:41

fixed the ion prisms that were changed in the base game...

Actualizare: 7 iul. 2023 @ 0:48

replaced all instances of UnderlyingPartPerTile="" with CreateUnderlyingWhenDestroyed = false
(this fixes reactors and a few others)

Actualizare: 6 iul. 2023 @ 14:49

fixed armor wedges being destroyed crashing the game (having an underlying part per tile bigger than one tile was not a good idea...)