Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
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Aggiornamento: 27 dic 2023, 13:50
da Cend

added medium and large hyperdrives as tiered parts

Aggiornamento: 27 dic 2023, 11:19
da Cend

Code for Missile Launcher and Hyperdrive got changed

Aggiornamento: 11 nov 2023, 15:12
da Cend

changed Mining Laser to account for recent changes in the base game (reduced damage some to account for the much higher range)

Aggiornamento: 9 nov 2023, 3:32
da Cend

fixed factory roofs

Aggiornamento: 30 set 2023, 12:53

Added Chaingun

Aggiornamento: 6 set 2023, 10:22

-fixed structure (name of a value got changed) which also fixed armor
-added "SpawnUnderlying=False" to mining beams (got added with 0.23.0 i think) though i only noticed today

Aggiornamento: 16 ago 2023, 8:16

Fixed reactors

Aggiornamento: 23 lug 2023, 7:41

fixed the ion prisms that were changed in the base game...

Aggiornamento: 7 lug 2023, 0:48

replaced all instances of UnderlyingPartPerTile="" with CreateUnderlyingWhenDestroyed = false
(this fixes reactors and a few others)

Aggiornamento: 6 lug 2023, 14:49

fixed armor wedges being destroyed crashing the game (having an underlying part per tile bigger than one tile was not a good idea...)