Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Viser 51–60 av 116 bidrag
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Oppdatering: 27. des. 2023 @ 13.50
av Cend

added medium and large hyperdrives as tiered parts

Oppdatering: 27. des. 2023 @ 11.19
av Cend

Code for Missile Launcher and Hyperdrive got changed

Oppdatering: 11. nov. 2023 @ 15.12
av Cend

changed Mining Laser to account for recent changes in the base game (reduced damage some to account for the much higher range)

Oppdatering: 9. nov. 2023 @ 3.32
av Cend

fixed factory roofs

Oppdatering: 30. sep. 2023 @ 12.53

Added Chaingun

Oppdatering: 6. sep. 2023 @ 10.22

-fixed structure (name of a value got changed) which also fixed armor
-added "SpawnUnderlying=False" to mining beams (got added with 0.23.0 i think) though i only noticed today

Oppdatering: 16. aug. 2023 @ 8.16

Fixed reactors

Oppdatering: 23. juli 2023 @ 7.41

fixed the ion prisms that were changed in the base game...

Oppdatering: 7. juli 2023 @ 0.48

replaced all instances of UnderlyingPartPerTile="" with CreateUnderlyingWhenDestroyed = false
(this fixes reactors and a few others)

Oppdatering: 6. juli 2023 @ 14.49

fixed armor wedges being destroyed crashing the game (having an underlying part per tile bigger than one tile was not a good idea...)