Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Показване на 51 — 60 от 116 постъпления
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Обновление: 27 дек. 2023 в 13:50
от Cend

added medium and large hyperdrives as tiered parts

Обновление: 27 дек. 2023 в 11:19
от Cend

Code for Missile Launcher and Hyperdrive got changed

Обновление: 11 ноем. 2023 в 15:12
от Cend

changed Mining Laser to account for recent changes in the base game (reduced damage some to account for the much higher range)

Обновление: 9 ноем. 2023 в 3:32
от Cend

fixed factory roofs

Обновление: 30 септ. 2023 в 12:53

Added Chaingun

Обновление: 6 септ. 2023 в 10:22

-fixed structure (name of a value got changed) which also fixed armor
-added "SpawnUnderlying=False" to mining beams (got added with 0.23.0 i think) though i only noticed today

Обновление: 16 авг. 2023 в 8:16

Fixed reactors

Обновление: 23 юли 2023 в 7:41

fixed the ion prisms that were changed in the base game...

Обновление: 7 юли 2023 в 0:48

replaced all instances of UnderlyingPartPerTile="" with CreateUnderlyingWhenDestroyed = false
(this fixes reactors and a few others)

Обновление: 6 юли 2023 в 14:49

fixed armor wedges being destroyed crashing the game (having an underlying part per tile bigger than one tile was not a good idea...)