Cosmoteer: Raumschiffarchitekt & Kommandant

Cosmoteer: Raumschiffarchitekt & Kommandant

Tiered Parts
Ergebnisse 51–60 von 116
< 1 ... 4  5  6  7  8 ... 12 >
Update: 27. Dez. 2023 um 13:50
von Cend

added medium and large hyperdrives as tiered parts

Update: 27. Dez. 2023 um 11:19
von Cend

Code for Missile Launcher and Hyperdrive got changed

Update: 11. Nov. 2023 um 15:12
von Cend

changed Mining Laser to account for recent changes in the base game (reduced damage some to account for the much higher range)

Update: 9. Nov. 2023 um 3:32
von Cend

fixed factory roofs

Update: 30. Sep. 2023 um 12:53

Added Chaingun

Update: 6. Sep. 2023 um 10:22

-fixed structure (name of a value got changed) which also fixed armor
-added "SpawnUnderlying=False" to mining beams (got added with 0.23.0 i think) though i only noticed today

Update: 16. Aug. 2023 um 8:16

Fixed reactors

Update: 23. Jul. 2023 um 7:41

fixed the ion prisms that were changed in the base game...

Update: 7. Jul. 2023 um 0:48

replaced all instances of UnderlyingPartPerTile="" with CreateUnderlyingWhenDestroyed = false
(this fixes reactors and a few others)

Update: 6. Jul. 2023 um 14:49

fixed armor wedges being destroyed crashing the game (having an underlying part per tile bigger than one tile was not a good idea...)