Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Tiered Parts
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Tags: Mods
File Size
Posted
Updated
27.048 MB
13 Nov, 2022 @ 1:25pm
5 Oct @ 12:26pm
116 Change Notes ( view )

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Tiered Parts

Description
Adds:
- seven additional tiers of consecutively stronger and more expensive versions of most of the basic parts
- new resources required by the higher tier parts (space stations and traders also carry these)
- refineries from the previous resource tier for those resources

also adds:
- bubble shields in six sizes (and 8 tiers) - both as normal and as (slowly) self-recharging versions
- arc shields as (slowly) self-recharging versions
- large crew quarters
- storage rooms for specific resources
- Hyperium Condenser - a factory that uses a lot of power to create hyperium so you don't get stuck in empty systems
- blueprints, one for each tier allowing all parts of that tier to be built and one for the large crew quarters

modifies large shields to no longer get blocked by parts

compatible with "Bigger Storage (x10) - Cross Mod compatibility"
( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3044873510 )

New: Massive Spherical Shields, Massive Thrusters, Observatory
Popular Discussions View All (2)
120
5 Oct @ 8:00pm
Bugs
Cend
35
9 Aug @ 10:09am
Suggestions
Cend
341 Comments
VHSSerenity 2 hours ago 
wow
nice
Cend  [author] 11 hours ago 
Yes it is just me.
VHSSerenity 13 hours ago 
is it just you making this mod?
AnonaCraffter 5 Oct @ 7:49am 
I got this error message when trying to place the hyperium maker
No component named 'FullCarbonTrigger' in part 'cend.factory_hyperium'.
Cend  [author] 1 Oct @ 12:06am 
the shield emitter effect should be fixed now (amazing what a missing 'd' does - it stands for degrees, -90d is a very different value than -90...)
i also fixed the (optical) gap in the shield bubble while i was at it

i couldn't find a misaligned battery anywhere though so you'd have to tell me exactly which shield had that.
Cend  [author] 30 Sep @ 10:24pm 
I'll look into the alignment of the graphics.

regarding the exclusion zones:
Because otherwise they'd be much too powerful. I could make the parts themselves that big (or almost as big, as exclusion zones don't exclude other exclusion zones ;) ) but it'd be a lot of work aligning everything and i'd have to redraw or create a lot of artwork - which i'm very bad at.
Midiray 30 Sep @ 6:06pm 
For example I don't have the game open at the moment, but the tier 8 super huge bubble with 3 million hp or something, when you are looking at the outside of the ship (not the inside), all the battery graphics are offset up and to the left. A few other shields also have their battery graphics or shield emitter graphics offset, I believe it was the Medium or Large bubble that did that.

A separate question also, why do the bubble shields have so much exclusion zone? It is difficult to make them look nice in the internals with so much
Cend  [author] 30 Sep @ 11:10am 
Hmm that's weird - the graphis are chained off the shield effect itself so they shouldn't have different locations.
Could you give an example so i can try to reproduce?
Midiray 30 Sep @ 2:59am 
On testing with the high level shields a lot of their graphics appear to be offset from the actual shield, is this a known issue or is this just my system?
44383703 19 Sep @ 3:52am 
Thank you!@Cend