Cosmoteer: Arquitecto y comandante de una nave espacial

Cosmoteer: Arquitecto y comandante de una nave espacial

Tiered Parts
Mostrando 61-70 de 116 aportaciones
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Actualización: 6 JUL 2023 a las 14:19

added resource collector

Actualización: 1 JUL 2023 a las 10:43

fixed all shields using the large shield generator as base - Emitter Collider no longer needs to be chained to ArcShield

Actualización: 29 JUN 2023 a las 12:53

fixed beam prism (changed component structure)
fixed armor (changed name for what happens if part gets destroyed, which messed up building it)

Actualización: 26 JUN 2023 a las 14:13

turret location of turreted weapons was changed so i had to change it in the mod as well - seems it only threw an error when not insta-building

Actualización: 26 JUN 2023 a las 6:24

changed case on "Roof_lights_fancy" to "roof_lights_fancy" on all factories to reflect change in base game (yes it's case sensitive)

Actualización: 24 JUN 2023 a las 14:20

adapted mod to changes made in base game with the 0.23.0 patch - hopefully

Actualización: 20 MAY 2023 a las 2:42

Modified values on Flak in accordance with the vanilla patch change.

Actualización: 5 MAY 2023 a las 14:09

added tiered versions of the explosive charges (as requested)
they get expensive at higher tiers but the boom is also rather nasty (damage and range scale much faster than on normal weapons to balance what is in effect burning money)

Actualización: 18 ENE 2023 a las 3:51

added PlayerSalvage = 100% to ammo so the ammo storage rooms actually refund the ammo

Actualización: 5 ENE 2023 a las 11:19

fixed large thruster mk4 thrust value