Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Visualizzazione di 61-70 elementi su 116
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Aggiornamento: 6 lug 2023, 14:19

added resource collector

Aggiornamento: 1 lug 2023, 10:43

fixed all shields using the large shield generator as base - Emitter Collider no longer needs to be chained to ArcShield

Aggiornamento: 29 giu 2023, 12:53

fixed beam prism (changed component structure)
fixed armor (changed name for what happens if part gets destroyed, which messed up building it)

Aggiornamento: 26 giu 2023, 14:13

turret location of turreted weapons was changed so i had to change it in the mod as well - seems it only threw an error when not insta-building

Aggiornamento: 26 giu 2023, 6:24

changed case on "Roof_lights_fancy" to "roof_lights_fancy" on all factories to reflect change in base game (yes it's case sensitive)

Aggiornamento: 24 giu 2023, 14:20

adapted mod to changes made in base game with the 0.23.0 patch - hopefully

Aggiornamento: 20 mag 2023, 2:42

Modified values on Flak in accordance with the vanilla patch change.

Aggiornamento: 5 mag 2023, 14:09

added tiered versions of the explosive charges (as requested)
they get expensive at higher tiers but the boom is also rather nasty (damage and range scale much faster than on normal weapons to balance what is in effect burning money)

Aggiornamento: 18 gen 2023, 3:51

added PlayerSalvage = 100% to ammo so the ammo storage rooms actually refund the ammo

Aggiornamento: 5 gen 2023, 11:19

fixed large thruster mk4 thrust value