Cosmoteer: Raumschiffarchitekt & Kommandant

Cosmoteer: Raumschiffarchitekt & Kommandant

Tiered Parts
Ergebnisse 31–40 von 116
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Update: 29. Nov. 2024 um 12:58
von Cend

hopefully finally fixed the flex storage while it's also accessible from inside the ship

Update: 28. Nov. 2024 um 14:05
von Cend

Changed the storage capacity of the flex storage to reflect stack size of the resource stored (same for the 5 per stack resources, 8 times more for the 40 per stack ones), added door locations so internal drop-off and pickup are possible, fixed storing so the flex storage is preferred over normal storage rooms
*** WARNING *** I will be removing the fixed storage rooms next big version change. Please switch over to flex storage if you're still using the older ones

Update: 27. Nov. 2024 um 2:49
von Cend

reflected changes to Vanilla in 0.28.0

Update: 24. Nov. 2024 um 13:18
von Cend

reflected changes in base game to this mod

Update: 8. Okt. 2024 um 12:49
von Cend

BatteryConsumer DefaultPriority got renamed in base game
PartCrew1 DefaultPriority got renamed as well

Update: 25. Jul. 2024 um 14:47
von Cend

- changed resource cost of higher tier chainguns to conform with how it's handled on other tech with tristeel

Update: 23. Jul. 2024 um 1:36
von Cend

- updated mod to conform to changes to the lasers in base game

Update: 20. Jul. 2024 um 8:34
von Cend

- added Hyperium Condenser to Tier 1 for those of us getting stuck because they forgot to bring enough fuel - it needs 1000 batteries to produce one hyperium to balance it
- reduced spread on point defense per tier
- adjusted prices on tiered resources - you now can make some money up-converting them but it's much harder to just buy the high-tier materials

Update: 12. Jul. 2024 um 0:16
von Cend

- added a new (flexible) type of storage that is supposed to replace the resource block storage rooms, which works somewhat like the diamond factory storing carbon
- reduced coil usage of the coil to hypercoil factory

Update: 4. Jul. 2024 um 8:01
von Cend

changed how the mod changes the required fields for some components (important for rocket thrusters as those are also changed by ETT)