Battlezone 98 Redux
Battlezone: Omega Squadron
Показані результати 1–10 із 10
Оновлено: 20 серп. о 20:14

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Оновлено: 10 січ. 2021 о 9:58

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Оновлено: 1 квіт. 2019 о 19:29

Updated omegam16.lua to improve performance.

Оновлено: 10 лют. 2019 о 16:09

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Оновлено: 4 лют. 2019 о 15:47

Оновлено: 1 лют. 2019 о 19:42

Fixed erroneous function call ("AllObject()") in omegam06.lua

Оновлено: 31 січ. 2019 о 5:42

Fixed issue with progression after completing omegam01

Оновлено: 30 січ. 2019 о 19:05

Оновлено: 30 січ. 2019 о 17:35

Оновлено: 30 січ. 2019 о 17:18

Initial upload