Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
Viser 1–10 av 10 bidrag
Oppdatering: 20. aug. @ 20.14

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Oppdatering: 10. jan. 2021 @ 9.58

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Oppdatering: 1. apr. 2019 @ 19.29

Updated omegam16.lua to improve performance.

Oppdatering: 10. feb. 2019 @ 16.09

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Oppdatering: 4. feb. 2019 @ 15.47

Oppdatering: 1. feb. 2019 @ 19.42

Fixed erroneous function call ("AllObject()") in omegam06.lua

Oppdatering: 31. jan. 2019 @ 5.42

Fixed issue with progression after completing omegam01

Oppdatering: 30. jan. 2019 @ 19.05

Oppdatering: 30. jan. 2019 @ 17.35

Oppdatering: 30. jan. 2019 @ 17.18

Initial upload