Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
正在显示第 1 - 10 项,共 10 项条目
更新于:8 月 20 日 下午 8:14

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

更新于:2021 年 1 月 10 日 上午 9:58

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

更新于:2019 年 4 月 1 日 下午 7:29

Updated omegam16.lua to improve performance.

更新于:2019 年 2 月 10 日 下午 4:09

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

更新于:2019 年 2 月 4 日 下午 3:47

更新于:2019 年 2 月 1 日 下午 7:42

Fixed erroneous function call ("AllObject()") in omegam06.lua

更新于:2019 年 1 月 31 日 上午 5:42

Fixed issue with progression after completing omegam01

更新于:2019 年 1 月 30 日 下午 7:05

更新于:2019 年 1 月 30 日 下午 5:35

更新于:2019 年 1 月 30 日 下午 5:18

Initial upload