Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
Ergebnisse 1–10 von 10
Update: 20. Aug. um 20:14

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Update: 10. Jan. 2021 um 9:58

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Update: 1. Apr. 2019 um 19:29

Updated omegam16.lua to improve performance.

Update: 10. Feb. 2019 um 16:09

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Update: 4. Feb. 2019 um 15:47

Update: 1. Feb. 2019 um 19:42

Fixed erroneous function call ("AllObject()") in omegam06.lua

Update: 31. Jan. 2019 um 5:42

Fixed issue with progression after completing omegam01

Update: 30. Jan. 2019 um 19:05

Update: 30. Jan. 2019 um 17:35

Update: 30. Jan. 2019 um 17:18

Initial upload