Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
Näytetään 1–10 / 10
Päivitys: 20.8. klo 20.14

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Päivitys: 10.1.2021 klo 9.58

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Päivitys: 1.4.2019 klo 19.29

Updated omegam16.lua to improve performance.

Päivitys: 10.2.2019 klo 16.09

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Päivitys: 4.2.2019 klo 15.47

Päivitys: 1.2.2019 klo 19.42

Fixed erroneous function call ("AllObject()") in omegam06.lua

Päivitys: 31.1.2019 klo 5.42

Fixed issue with progression after completing omegam01

Päivitys: 30.1.2019 klo 19.05

Päivitys: 30.1.2019 klo 17.35

Päivitys: 30.1.2019 klo 17.18

Initial upload