Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
Menampilkan1-10 dari 10 kiriman
Pembaruan: 20 Agu @ 8:14pm

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Pembaruan: 10 Jan 2021 @ 9:58am

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Pembaruan: 1 Apr 2019 @ 7:29pm

Updated omegam16.lua to improve performance.

Pembaruan: 10 Feb 2019 @ 4:09pm

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Pembaruan: 4 Feb 2019 @ 3:47pm

Pembaruan: 1 Feb 2019 @ 7:42pm

Fixed erroneous function call ("AllObject()") in omegam06.lua

Pembaruan: 31 Jan 2019 @ 5:42am

Fixed issue with progression after completing omegam01

Pembaruan: 30 Jan 2019 @ 7:05pm

Pembaruan: 30 Jan 2019 @ 5:35pm

Pembaruan: 30 Jan 2019 @ 5:18pm

Initial upload