Battlezone 98 Redux
Battlezone: Omega Squadron
กำลังแสดง 1-10 จาก 10 รายการ
อัปเดต: 20 ส.ค. @ 8: 14pm

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

อัปเดต: 10 ม.ค. 2021 @ 9: 58am

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

อัปเดต: 1 เม.ย. 2019 @ 7: 29pm

Updated omegam16.lua to improve performance.

อัปเดต: 10 ก.พ. 2019 @ 4: 09pm

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

อัปเดต: 4 ก.พ. 2019 @ 3: 47pm

อัปเดต: 1 ก.พ. 2019 @ 7: 42pm

Fixed erroneous function call ("AllObject()") in omegam06.lua

อัปเดต: 31 ม.ค. 2019 @ 5: 42am

Fixed issue with progression after completing omegam01

อัปเดต: 30 ม.ค. 2019 @ 7: 05pm

อัปเดต: 30 ม.ค. 2019 @ 5: 35pm

อัปเดต: 30 ม.ค. 2019 @ 5: 18pm

Initial upload