Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
Exibindo entradas 1–10 de 10
Atualização: 20 de ago. às 20:14

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Atualização: 10/jan./2021 às 9:58

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Atualização: 1/abr./2019 às 19:29

Updated omegam16.lua to improve performance.

Atualização: 10/fev./2019 às 16:09

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Atualização: 4/fev./2019 às 15:47

Atualização: 1/fev./2019 às 19:42

Fixed erroneous function call ("AllObject()") in omegam06.lua

Atualização: 31/jan./2019 às 5:42

Fixed issue with progression after completing omegam01

Atualização: 30/jan./2019 às 19:05

Atualização: 30/jan./2019 às 17:35

Atualização: 30/jan./2019 às 17:18

Initial upload