Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
Visualizzazione di 1-10 elementi su 10
Aggiornamento: 20 ago, 20:14

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Aggiornamento: 10 gen 2021, 9:58

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Aggiornamento: 1 apr 2019, 19:29

Updated omegam16.lua to improve performance.

Aggiornamento: 10 feb 2019, 16:09

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Aggiornamento: 4 feb 2019, 15:47

Aggiornamento: 1 feb 2019, 19:42

Fixed erroneous function call ("AllObject()") in omegam06.lua

Aggiornamento: 31 gen 2019, 5:42

Fixed issue with progression after completing omegam01

Aggiornamento: 30 gen 2019, 19:05

Aggiornamento: 30 gen 2019, 17:35

Aggiornamento: 30 gen 2019, 17:18

Initial upload